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<title>Dragon Storm Beta</title><link>http://cryptcrawl.gameswemake.com/index.html</link><description>Hot News&#x21;</description><dc:language>en</dc:language><dc:creator>markharmon@mac.com</dc:creator><dc:rights>Copyright 2010 Mark Ellis Harmon</dc:rights><dc:date>2011-10-31T11:29:47-04:00</dc:date><admin:generatorAgent rdf:resource="http://www.realmacsoftware.com/" />
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<lastBuildDate>Mon, 31 Oct 2011 11:30:33 -0400</lastBuildDate><item><title>Forge Touch</title><dc:creator>markharmon@mac.com</dc:creator><category>Gargoyle</category><dc:date>2011-10-31T11:29:47-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f8fa050d51828fb1844e0592663f877f-216.html#unique-entry-id-216</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f8fa050d51828fb1844e0592663f877f-216.html#unique-entry-id-216</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Success at +2 vs gm bonus allows the gargoyle to heatlessly melt up to 1/2 cubic foot of metal. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Ages and ages ago, I believe there was a beta like this. &nbsp;...  This is enough to severely mess up someone's arms and armor, or for mundane uses like horseshoes or jewelery. &nbsp;]]></content:encoded></item><item><title>Stuck</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-15T18:45:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c2c75b59224891a33f5502d9369d6bd4-215.html#unique-entry-id-215</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c2c75b59224891a33f5502d9369d6bd4-215.html#unique-entry-id-215</guid><content:encoded><![CDATA[In my case the character was in an animal form, which led to identity issues, being used as a pack animal, being forced to eat hay and other fodder, staying in stables with other animals that might be frisky, being unable to communicate normally, not fitting in buildings...the list goes on. &nbsp;  And now that the flaw's been bought off, the fun continues-she's not used to talking, she has 20 rations of oats she now can't eat without cooking, she has no weapons or clothes, and since it's been four years game time, she looks nothing like she remembers herself looking. &nbsp;  Characters that chose classic shifter forms would have their own sets of problems, not the least of which would be necros hunting them. &nbsp;]]></content:encoded></item><item><title>Avoiding the Void</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:59:31-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/50ba4aad896645d8f435b6ff501f2a3d-214.html#unique-entry-id-214</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/50ba4aad896645d8f435b6ff501f2a3d-214.html#unique-entry-id-214</guid><content:encoded><![CDATA[One thing about DS I have always been ambivalent about is permadeath&hellip;although I have come to realize by the pounding of MY heart when one of my cardkids is in deep doodoo that it is a key part of what makes DS so much more exciting for me than D&D with my home crew. &nbsp;...  As a Feature, this can be played on slain NPCs to make ghosts, but this also allows a new option for those players that don&rsquo;t want to let go. &nbsp;  A slain PC could become a spirit character, subject to merciless 3.4, but it would add a new dimension of play subject to all the existing rules on spirits and a way to hang on to a PC that wound up on the wrong side of Fate. &nbsp;]]></content:encoded></item><item><title>Insect Antennea</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:57:16-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/33f93c79ecc5193ac0d6d4f91feb3e41-213.html#unique-entry-id-213</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/33f93c79ecc5193ac0d6d4f91feb3e41-213.html#unique-entry-id-213</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;+6 to Smell and able to sense direction to source. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Most insects use their antennae for smell and to sense humidity. &nbsp;...  Kinda negates the penalty for Compound eyes, if the PC that freezes to avoid being seen is too close. ]]></content:encoded></item><item><title>Compound Eyes</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:56:37-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/844b35a83f12e2c502caae46336786c8-212.html#unique-entry-id-212</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/844b35a83f12e2c502caae46336786c8-212.html#unique-entry-id-212</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;+6 Sight against moving things, -4 Sight against stationary things.


Why should this card be in the game: (Required) &nbsp;&nbsp;I obviously watch lots of nature documentaries. ...  Throw in the scene (erroneous, but great) from Jurassic Park when they freeze in front of the Tyrannosaurus Rex&hellip;and I came up with this feature.
]]></content:encoded></item><item><title>Insect Mandibles</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:55:52-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/50064e8a5fe7c35109432ab78e143a66-211.html#unique-entry-id-211</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/50064e8a5fe7c35109432ab78e143a66-211.html#unique-entry-id-211</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;*Mandible use only. &nbsp;...  May use mandibles with ACT/V (AUK) to carry stuff, but cannot attack if carrying.


Why should this card be in the game: (Required) &nbsp;&nbsp;Another insectoid feature. &nbsp;
]]></content:encoded></item><item><title>Hidden Quills</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:55:08-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/aed9f534f59c39cdfc018f3d594aaffa-210.html#unique-entry-id-210</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/aed9f534f59c39cdfc018f3d594aaffa-210.html#unique-entry-id-210</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Grow quills as IND/F that impale unarmed attackers, who take half the damage dealt. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Okay, I admit I ripped it off from that X-Men movie. 

...I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Gecko Tongue</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:54:29-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6140617f8aad6aac96b05e97fe7d69a6-209.html#unique-entry-id-209</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6140617f8aad6aac96b05e97fe7d69a6-209.html#unique-entry-id-209</guid><content:encoded><![CDATA[May melee attack or Pilfer Stuff up to 12 ft. away as IND/F ( L1R). &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;No, I am not trying to unleash JarJar Binks onto Grandilar&hellip; and I was inspired by jungle geckos, not the commercial one.   (See Gecko Pads;-) &nbsp;Neat visuals tho, even if JarJar has been nominated for most annoying creature of all time...]]></content:encoded></item><item><title>Gecko Pads</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-06T10:53:35-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1ca809ca38b06e972be8f95bfecc98df-208.html#unique-entry-id-208</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1ca809ca38b06e972be8f95bfecc98df-208.html#unique-entry-id-208</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Bulbous fingertip and toe pads allow this NPC to climb on anything, even upside down, at half normal speed. &nbsp;

...Also makes swiping stuff easier since the NPC just has to touch it to take it.   At least it seems like it would, tho it also might make it easier to take the wrong thing, or other things, or get a hand stuck on a Terrible Two&hellip; 
]]></content:encoded></item><item><title>Razor Feathers</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:59:55-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e5a69e5f3b0b835d952016d3ad42e15f-207.html#unique-entry-id-207</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e5a69e5f3b0b835d952016d3ad42e15f-207.html#unique-entry-id-207</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A creature has developed sharp edges on it's feathers/wings. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This could be placed on an already flying creature whether the wings have feathers or not. &nbsp;  Even on a non flying creature with feathers (like an emu or ostrich if they exist in the GM's world).
]]></content:encoded></item><item><title>Kraken Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:59:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5771d6453a2573479735d9305fe4b83a-206.html#unique-entry-id-206</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5771d6453a2573479735d9305fe4b83a-206.html#unique-entry-id-206</guid><content:encoded><![CDATA[Card Stats: (Required) STR +6 COR +2 DEF +2 SPD +3 WIS 0 HP 0 CAP 0


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a griffon into kraken &nbsp;form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Muskrat Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:58:22-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/9cc2cb1519d048bb753bcab9ef832250-205.html#unique-entry-id-205</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/9cc2cb1519d048bb753bcab9ef832250-205.html#unique-entry-id-205</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a wererat into muskrat form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Can't dive as long as the other forms, but has hands of a sort and may use items, possibly weapons if your gm allows. &nbsp;]]></content:encoded></item><item><title>Tiger Fish Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:57:38-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/740298a95ef1c4f25c81c0c6e2508b52-204.html#unique-entry-id-204</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/740298a95ef1c4f25c81c0c6e2508b52-204.html#unique-entry-id-204</guid><content:encoded><![CDATA[Card Stats: (Required) STR +9 COR 0 DEF +3 SPD +3* WIS 0 HP 0 CAP 0


...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Will suffocate out of water, depends on the kindness of your gm as to how fast
]]></content:encoded></item><item><title>Giant Rock Lobster Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:56:53-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f7468dd1de8f505e7e710595331da237-203.html#unique-entry-id-203</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f7468dd1de8f505e7e710595331da237-203.html#unique-entry-id-203</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a gargoyle into lobster form. ...  May use cards that require being &lsquo;in form&rsquo;. +2 underwater perception &nbsp;Breathes above & underwater, *in water. 


Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Seahorse Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:56:11-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5f61ba14a69210d9d2df70cbd0af0c25-202.html#unique-entry-id-202</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5f61ba14a69210d9d2df70cbd0af0c25-202.html#unique-entry-id-202</guid><content:encoded><![CDATA[Card Stats: (Required) STR -3 COR +1 DEF +1 SPD +4 WIS 0 HP 0 CAP =1


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a dragon into seahorse &nbsp;form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Sea Serpant Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:55:15-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/03740b128cedaf128c877c04c0344649-201.html#unique-entry-id-201</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/03740b128cedaf128c877c04c0344649-201.html#unique-entry-id-201</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a dragon into sea serpent &nbsp;form. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Fast only in the water, not when played to fall from mid air as happened in one of my games. ]]></content:encoded></item><item><title>Seal Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:54:29-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/205a36fe64ad4f388d006e882ea2ed84-200.html#unique-entry-id-200</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/205a36fe64ad4f388d006e882ea2ed84-200.html#unique-entry-id-200</guid><content:encoded><![CDATA[Card Stats: (Required) STR +5 COR 0 DEF +3 SPD +3* WIS 0 HP 0 CAP 0


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a werewolf into seal form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Hippocampus Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:53:46-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/614f145f71e5668a2da0682ad713cc6c-199.html#unique-entry-id-199</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/614f145f71e5668a2da0682ad713cc6c-199.html#unique-entry-id-199</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Swimming is a 3d movement just like flying, so those cards that require winged forms should work. &nbsp;  Will suffocate out of water, depends on the kindness of your gm as to how fast.
]]></content:encoded></item><item><title>Narwhal Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:52:31-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/65e0030338372ecac4c2ce54fed32ca7-198.html#unique-entry-id-198</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/65e0030338372ecac4c2ce54fed32ca7-198.html#unique-entry-id-198</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift a unicorn into narwhal form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Because I can see it coming up, the stats are not necessarily going to be negative if the narwhal is flying, it's up to your gm. 
]]></content:encoded></item><item><title>Merfolk Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:51:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c8cd33aa3b6723e61bf95a78f23732bd-197.html#unique-entry-id-197</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c8cd33aa3b6723e61bf95a78f23732bd-197.html#unique-entry-id-197</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to shift bloodkin character into merfolk form. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;A relatively new addition to the mer cards I've created. &nbsp;  It stands to reason if the are merfolk shifters, the dragons were able to take that form to spread their dna. ]]></content:encoded></item><item><title>Mer-Avatar</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:49:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/dbd5d6cd8096f18153ca32578a98504e-196.html#unique-entry-id-196</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/dbd5d6cd8096f18153ca32578a98504e-196.html#unique-entry-id-196</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This 7-foot humanoid has the lower body of a fish. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  As to what happens out of water, the gm will determine how long you can hold your breath. 
]]></content:encoded></item><item><title>Harpoon Gun</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:48:23-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ca3488afd5016625e8b3d42b059d9d45-195.html#unique-entry-id-195</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ca3488afd5016625e8b3d42b059d9d45-195.html#unique-entry-id-195</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Designed to shoot through water, the harpoon has a range of 150 feet. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  If the harpoon is stuck in something the gm might make you roll to reel it in. &nbsp;]]></content:encoded></item><item><title>Hand Harpoon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:47:45-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0b57258d2a995a984bfce928a4910fb6-194.html#unique-entry-id-194</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0b57258d2a995a984bfce928a4910fb6-194.html#unique-entry-id-194</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Designed to be thrown through water, this weapon has a range of 30 feet. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Used primarily by fishermen, and possibly merfolk. &nbsp;if the harpoon is stuck in something the gm might make you roll to reel it in. &nbsp;]]></content:encoded></item><item><title>Oar</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:47:12-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/7ef86c9313f73680a4d2ed856a59df52-193.html#unique-entry-id-193</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/7ef86c9313f73680a4d2ed856a59df52-193.html#unique-entry-id-193</guid><content:encoded><![CDATA[Card Stats: (Required) STR +1* COR 0 DEF +1* SPD -1* WIS 0 HP 0 CAP -1


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Oars add a +3 bonus to all boating rolls.


...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Sailboat</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:46:33-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/eef1979661297c8b733c861bd23d3398-192.html#unique-entry-id-192</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/eef1979661297c8b733c861bd23d3398-192.html#unique-entry-id-192</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Sailboats are used to cross larger expanses of water. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Larger and harder to control than the canoe, and meant to go further out to sea. &nbsp;
]]></content:encoded></item><item><title>Canoe</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:45:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c674385e9e8a33c6315db13eb86ce348-191.html#unique-entry-id-191</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c674385e9e8a33c6315db13eb86ce348-191.html#unique-entry-id-191</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;The canoe is a small craft for transporting people and their goods across water. &nbsp;&nbsp;&nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;

...In my games a &nbsp;human-sized person counts as 4 CAP-people are bulkier than stew pots. ]]></content:encoded></item><item><title>Boating</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:44:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/dfc4d465e8e3c403ea4a3cfa7e0c3bb3-190.html#unique-entry-id-190</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/dfc4d465e8e3c403ea4a3cfa7e0c3bb3-190.html#unique-entry-id-190</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;User has trained to handle boats, and adds &nbsp;+4 to all boating rolls.


Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  Similar to the ride anchor in usefulness-you really need it when you need it. &nbsp;]]></content:encoded></item><item><title>Island</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:44:16-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b1011757f872fe05e9aa6bdc755a5d8f-189.html#unique-entry-id-189</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b1011757f872fe05e9aa6bdc755a5d8f-189.html#unique-entry-id-189</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Any non-aquatic terrain may be used as an island. &nbsp;  The island surrounded on all sides by aquatic terrains and may only be reached by boat, magic, swimming or flying.


...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;]]></content:encoded></item><item><title>Ocean</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:42:58-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f84282e232b98086e67e63880cc98d4b-188.html#unique-entry-id-188</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f84282e232b98086e67e63880cc98d4b-188.html#unique-entry-id-188</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Sparkling salt water as far as the eye can see. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  In the old style, as I am slightly befuddled by the 1.1 terrain cards. 
]]></content:encoded></item><item><title>Lake</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-04-04T19:41:38-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ff455e3c53640211b6390786933b5a55-187.html#unique-entry-id-187</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ff455e3c53640211b6390786933b5a55-187.html#unique-entry-id-187</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Small or vast, this freshwater 


...Why should this card be in the game: (Required) &nbsp;&nbsp;This is part of a series of mer-stuff mom and I created several years ago. &nbsp;...  In the old style, as I am slightly befuddled by the 1.1 terrain cards. &nbsp;
]]></content:encoded></item><item><title>Warped Beak</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-30T09:43:14-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/777f9ea8c5e73208f3830730ff64b925-186.html#unique-entry-id-186</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/777f9ea8c5e73208f3830730ff64b925-186.html#unique-entry-id-186</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Beak replaces mouth on creature. &nbsp;  Independant, once per round creature can "peck" a target in range with it's beak for 2D6+STR+2 damage.


Why should this card be in the game: (Required) &nbsp;&nbsp;Another Warp feature in the GM's arsenal.
]]></content:encoded></item><item><title>Warp Flight</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-30T09:42:39-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/48f65b2bc350a70480db48a215af9743-185.html#unique-entry-id-185</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/48f65b2bc350a70480db48a215af9743-185.html#unique-entry-id-185</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This creature may use flowing winds of warp to fly without wings. &nbsp;

...There is something disconcerting to the players when a creature flys up to them without wings. &nbsp;...  This would use warp magic to propel them, but could not be used in wasted lands as there is no magic, or pristine as there is no warp (or a severe lack there of).
]]></content:encoded></item><item><title>Spirit Magnet</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-30T09:42:01-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/afc08b9c76943f540151e92b7453ec7e-184.html#unique-entry-id-184</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/afc08b9c76943f540151e92b7453ec7e-184.html#unique-entry-id-184</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This creature has a natural magnatism for spirits and always has at least D6 spirits drawn them. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Add to Features. ...  Could be useful for a necro who wants to have mad spirits or could be a fun role-playing devise for a cast member who just can't get all those spirits from talking to him!
]]></content:encoded></item><item><title>Ice Resistance</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-30T09:41:23-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/a71e79102f61a1a433e36c270224a174-183.html#unique-entry-id-183</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/a71e79102f61a1a433e36c270224a174-183.html#unique-entry-id-183</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Warp has given this creautre magical defenses to Ice and Cold. 

...Less points than Fire Resistance because there are fewer instances of Ice than Fire. &nbsp;  Also could just be a normal Feature as some creatures may just have developed natural defenses to Ice rather than Magic ones.
]]></content:encoded></item><item><title>Fire Resistance</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-30T09:40:42-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/646a658b4e37d878e1e34d2ad4ac0899-182.html#unique-entry-id-182</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/646a658b4e37d878e1e34d2ad4ac0899-182.html#unique-entry-id-182</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Warp has given this creature a natural defense against all fire.   Whenever it is dealt fire damage, magic or physical, it absorbs D6+2 of that damage. 

...I've thrown this card on spawn and necro's occasionally to confuse those mages who only use fire spells. &nbsp;]]></content:encoded></item><item><title>Goblin Peasant</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T14:02:21-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b89e7a99d26cbb424aa7d25bb0ebd4c9-181.html#unique-entry-id-181</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b89e7a99d26cbb424aa7d25bb0ebd4c9-181.html#unique-entry-id-181</guid><content:encoded><![CDATA[Card Stats: (Required) STR -1 &nbsp;COR 0 &nbsp;DEF 3 &nbsp;SPD 2 &nbsp;WIS -1 &nbsp;HP 5 &nbsp;CAP 5


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Dininutive cousin of Orcs who cluster in small villages or caves. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Saw the Goblin card on the v.2 Cast cards and thought I'd share the multitude of Goblin cards I had already created. &nbsp;]]></content:encoded></item><item><title>Goblin Soldier</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T14:01:44-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c20c18f098574d9bee51826bda428dac-180.html#unique-entry-id-180</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c20c18f098574d9bee51826bda428dac-180.html#unique-entry-id-180</guid><content:encoded><![CDATA[Card Stats: (Required) STR 0 &nbsp;COR 0 &nbsp;DEF 4 &nbsp;SPD 2 &nbsp;WIS 0 &nbsp;HP 8 &nbsp;CAP 6


...Why should this card be in the game: (Required) &nbsp;&nbsp;Card 2 of the Goblin cards that I've been using. &nbsp;  Saw Goblin on new V.2 cards and thought I'd share what I've been up to.
]]></content:encoded></item><item><title>Goblin Warden</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T14:01:05-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1f4dce1027555811fa8cddae63f51a0a-179.html#unique-entry-id-179</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1f4dce1027555811fa8cddae63f51a0a-179.html#unique-entry-id-179</guid><content:encoded><![CDATA[Card Stats: (Required) STR 2 &nbsp;COR 1 &nbsp;DEF 5 &nbsp;SPD 2 &nbsp;WIS 1 &nbsp;HP 16 &nbsp;CAP 7


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Wardens lead very small groups of Goblin's and sometimes run a small village for a Chief Warden. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Card 3 in Goblin list. &nbsp;]]></content:encoded></item><item><title>Goblin Preacher</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T14:00:28-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d347767d38b7f5282fb5d81de0e4861f-178.html#unique-entry-id-178</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d347767d38b7f5282fb5d81de0e4861f-178.html#unique-entry-id-178</guid><content:encoded><![CDATA[Card Stats: (Required) STR 0 &nbsp;COR 3 &nbsp;DEF 4 &nbsp;SPD 3 &nbsp;WIS 0 &nbsp;HP 8 &nbsp;CAP 6


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Percher's are trained to use ranged weapons and stealth. &nbsp;...  They use slings, blowguns, and bows but crossbow's tend to confuse them. +4 to Stealth and Hide.
]]></content:encoded></item><item><title>Strange One</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T13:59:51-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/24770fff5e14c9ebf26dbdafe0f0444c-177.html#unique-entry-id-177</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/24770fff5e14c9ebf26dbdafe0f0444c-177.html#unique-entry-id-177</guid><content:encoded><![CDATA[Card Stats: (Required) STR 0 &nbsp;COR 2 &nbsp;DEF 4 &nbsp;SPD 2 &nbsp;WIS 2 &nbsp;HP 18 &nbsp;CAP 6


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Goblin's who learn magic are treated with cautious respect in a tribe. &nbsp;

...The "sage" advice of these spell casters often lead to strange decisions for a Warden. ]]></content:encoded></item><item><title>Chief Warden</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T13:59:09-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/608dd9da6322f3cb592b0ac755820a03-176.html#unique-entry-id-176</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/608dd9da6322f3cb592b0ac755820a03-176.html#unique-entry-id-176</guid><content:encoded><![CDATA[Card Stats: (Required) STR 5 &nbsp;COR 2 &nbsp;DEF 5 &nbsp;SPD 3 &nbsp;WIS 1 &nbsp;HP 48 CAP 7


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Chief Warden's oversee a region of goblin's and only answer to the goblin king, who they may never meet, but all someday aspire to be.


...Goblin overlord to a region of several small groups led by the lesser Warden.
]]></content:encoded></item><item><title>Green Guard</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T13:58:33-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/743e956ee8a8f2ce949f5715fa4ceeaf-175.html#unique-entry-id-175</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/743e956ee8a8f2ce949f5715fa4ceeaf-175.html#unique-entry-id-175</guid><content:encoded><![CDATA[Card Stats: (Required) STR 5 &nbsp;COR 2 &nbsp;DEF 5 &nbsp;SPD 3 &nbsp;WIS 1 &nbsp;HP 36 &nbsp;CAP 7


...Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Former Warden's who now act as Knights for a Chief Warden or the King. &nbsp;+4 to Ride Rolls.


Why should this card be in the game: (Required) &nbsp;&nbsp;Goblin card 7. &nbsp;]]></content:encoded></item><item><title>Drakosaur</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T13:57:32-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/97f6f3bf43511808d0c2e38f6e43bdfa-174.html#unique-entry-id-174</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/97f6f3bf43511808d0c2e38f6e43bdfa-174.html#unique-entry-id-174</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Used as work animals for Goblin Peasants and as mounts for Green Guard and Wardens. &nbsp;  Large enough for a humanoid to ride but prefers smaller Goblin riders. &nbsp;-4 to ride rolls for non-goblins.


...Reptilian creature that runs on 4 limbs but is able to go up on 2 legs to fight with large front claws.
]]></content:encoded></item><item><title>Drakodon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-03-25T13:56:29-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ef635da9d55b0a12ce973c8df95217ab-173.html#unique-entry-id-173</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ef635da9d55b0a12ce973c8df95217ab-173.html#unique-entry-id-173</guid><content:encoded><![CDATA[Card Stats: (Required) STR 4 &nbsp;COR 3 &nbsp;DEF 5 &nbsp;SPD 4 &nbsp;WIS 0 &nbsp;HP 48 &nbsp;CAP 10


...Very few are tame enough to ride and even those who are make for a dangerous flight. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Goblin card 9. &nbsp;]]></content:encoded></item><item><title>Fog of Earth</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:25:18-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2b2dad1634e46099cfb4973d8d338629-172.html#unique-entry-id-172</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2b2dad1634e46099cfb4973d8d338629-172.html#unique-entry-id-172</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A dense fog spreads out 1,000 yards around the Witch.   Line of Sight is limited to 20 feet within the fog. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Witches use the force of the very earth to disguise their activities. ]]></content:encoded></item><item><title>Field of Mist</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:24:26-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/44906147cf8dc790b09f9d417c8f9d83-171.html#unique-entry-id-171</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/44906147cf8dc790b09f9d417c8f9d83-171.html#unique-entry-id-171</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A mist spreads out 500 yards around the Witch. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Witches are always in danger from Necromancers, Jikadel fanatics and those who believe the Necromancers stories of the evils of witchcraft.   This spell allows a witch to create an area where those hunting her are limited.
]]></content:encoded></item><item><title>Magical Bowsight</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:13:39-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/aa31d303812c27e67558d7f29d7972d4-170.html#unique-entry-id-170</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/aa31d303812c27e67558d7f29d7972d4-170.html#unique-entry-id-170</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Makes any bow or crossbow a bit better all the time and once a day makes it a lot better. &nbsp;...  Kinda a force multiplier; allows you to double your COR enhancing aces so long as you can get them back for yourself. &nbsp;  I suppose a clever rules lawyer could try a case for allowing other PCs to drain their COR enhances at the same time. &nbsp;]]></content:encoded></item><item><title>Astral Dart Holster</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:13:02-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b810e960bd9c17d70131cd6da5ddac55-169.html#unique-entry-id-169</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b810e960bd9c17d70131cd6da5ddac55-169.html#unique-entry-id-169</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Blends into skin and shifts with wearer. &nbsp;+4 on contests to avoid detection. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Both a hold-out weapon equivalent and a 6-shooter equivalent and something every Throwing Master should hold in reserve&hellip; 0.2 cap is to make it smaller than an Astral Pouch but more than a coin.   And makes both add to 0.5 cap, which feels symmetrical for some odd reason I ain&rsquo;t botherin&rsquo; to figure out.
]]></content:encoded></item><item><title>Legerdemain</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:12:16-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/bf309c423d4b8ad6c1109edfe7058a4b-168.html#unique-entry-id-168</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/bf309c423d4b8ad6c1109edfe7058a4b-168.html#unique-entry-id-168</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to do sleight of hand, card tricks, juggle, or similar tasks as your GM allows with success on 2d6+COR+WIS vs 2d6+GM MOD. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Something to fill a small void left in the switch from the classic Thievery cards to the Street Smarts cards, of which I prefer the latter. &nbsp;...  Also makes the most experienced and best coordinated entertaining Bards the best at this, which I think justifies a two stat add, something I am getting the idea we are moving away from when possible. &nbsp;]]></content:encoded></item><item><title>Floatstone Shield</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:11:36-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1eb68e9253354109b0da63f110c2561d-167.html#unique-entry-id-167</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1eb68e9253354109b0da63f110c2561d-167.html#unique-entry-id-167</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Odlyic dust alloyed with metal enables this fine large shield to float 3 ft in the air when loosed, unless it is carrying 1 being or 12 cap of stuff, then it floats at 6 inches. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;On Grandilar, the Spartan mother&rsquo;s parting words&hellip;&rdquo;Return with your shield or on it&rdquo;&hellip; is made easier by the same lost magical technology that powered the fabulous Floatstone Cart from lost beta mythology. &nbsp;...  Useful for carrying fallen comrades when you are puny or hauling extra stuff&hellip;and maybe hoverboarding&hellip; ;-) &nbsp;Basically took a large shield and removed the speed penalty since it levitates and would feel quite light. ]]></content:encoded></item><item><title>Astral Essence Diary</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:10:56-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f0c9edda894848413a3117f9d5a2664b-166.html#unique-entry-id-166</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f0c9edda894848413a3117f9d5a2664b-166.html#unique-entry-id-166</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Thought mythical by most scholars, this locked tome is reputed to contain memories of Rending victims. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;+info This could be a fraud, might not work at times, or might be a true magical item with crucial information in it. &nbsp;

...Thought it might be fun...could use as a scenario initiator or even as a plot recovery device if no one can make the roll for that bit of information that you were so proud of creating.... ]]></content:encoded></item><item><title>Spirit Pipe</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:10:09-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/cd960a2663f0f04e9dc8c11d74aeb689-165.html#unique-entry-id-165</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/cd960a2663f0f04e9dc8c11d74aeb689-165.html#unique-entry-id-165</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;A tongue in cheek Grandilarian version of a serious religious tool in many Native American cultures and pretty self-explanatory. &nbsp;  One should always know the rating of the game one is in when one&rsquo;s PC packs it&hellip;and whose kids are playing&hellip;Don&rsquo;t be making assumptions. &nbsp;  The GM MOD can go either way. ;-p &nbsp;&nbsp;It might be fun to leave it ambiguous as to whether it is magical or not but in actuality I simply wasn&rsquo;t sure whether it needs to be and leave that to the Hyarch and Spirit Advisor. ]]></content:encoded></item><item><title>Elethay&#x2019;s Cradling Hands</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:08:54-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3b3c233a0316f0fe423fd9de1031b74c-164.html#unique-entry-id-164</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3b3c233a0316f0fe423fd9de1031b74c-164.html#unique-entry-id-164</guid><content:encoded><![CDATA[The idea is that this allows nape of the earth style low level flight only, but can be cast on another PC, can be switched from one PC to another while the spell is active, or could be used to save a falling comrade&hellip;could be mighty useful, wot? &nbsp;  The cp cost may be low, but it is more limited insofar as the casters flying is concerned when compared to either Spirit Wings or Wizards Wings. &nbsp;  It is more flexible by far than either, so bumping it might be indicated, but I wouldn&rsquo;t think it should cost more than a Wizard&rsquo;s Wings, should it? &nbsp;]]></content:encoded></item><item><title>Strength storing Shillelagh</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:06:13-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1a571c1a98730e84b616509dee93b7f1-163.html#unique-entry-id-163</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1a571c1a98730e84b616509dee93b7f1-163.html#unique-entry-id-163</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;By sticking this cudgel into earth and watering it with 1 ration at dawn, PC may drain any STR enhance aces and store that much STR in it. 

...This one could still easily get awesome, but won&rsquo;t help with those frequent nighttime camp incursions at all and does require some planning and the ability to &nbsp;refresh aces to come out ahead in the ace exchange it is based on. &nbsp;...  While I couldn&rsquo;t work in that it would be attachable to the new belt, I did describe it as a cudgel, so I guess 3.4 rules once again, as always.
]]></content:encoded></item><item><title>Tonfa</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-26T10:05:11-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/bef86a3156ea58a471fe91902f72c2cd-162.html#unique-entry-id-162</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/bef86a3156ea58a471fe91902f72c2cd-162.html#unique-entry-id-162</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This simple wooden farming tool may be used as a club or shield, and may Shield Block.


...A rounded length of wood with a hand grip that lays along your forearm for blocking attacks and swings out for a longer strike or simply punches with the short end. &nbsp;  Figured it should be as strong as a cudgel but be a bit heavier and cost a bit more, but still be cheap as it is (supposedly) a simple tool for grain farmers. &nbsp;]]></content:encoded></item><item><title>Blood Bond</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:57:34-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5c1d3d070c1f10e711366ddf37b92e6a-161.html#unique-entry-id-161</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5c1d3d070c1f10e711366ddf37b92e6a-161.html#unique-entry-id-161</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This Orc has sworn a blood oath to protect a shape shifter, usually a dragon.   The Orc gains +2 STR to melee attacks made within 20 Feet of that shifter. 

...To give some bonus to all those Orc players out there who have sworn to protect dragons...as most of them seem to do whether the dragon likes it or not!
]]></content:encoded></item><item><title>Waste Resistance</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:56:57-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f3c57c0df33e943eff15e27eac7d56b5-160.html#unique-entry-id-160</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f3c57c0df33e943eff15e27eac7d56b5-160.html#unique-entry-id-160</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This Orc has spent long periods of time in Wasted Terrain giving them +4 Waste Taint DEF.


...Add more cards to fill out an Orc Anchor set


...Give Orcs more stuff involving Waste (esp with the new terrain cards coming out)
]]></content:encoded></item><item><title>Spirit Sage</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:56:10-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f924ed32c1dd86e36ec3dfbe59bbaa3f-159.html#unique-entry-id-159</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f924ed32c1dd86e36ec3dfbe59bbaa3f-159.html#unique-entry-id-159</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Orc Spirit Sage's act as a connection to ancestor spirits and the spirit plane for an Orc tribe.   This character has undergone the strange tribal rites allowing them to see all spirits within 50 feet from them.   They may cast Shamanism Spells and purchase Spectral Tattoo Artist for 3 CP's. ]]></content:encoded></item><item><title>Orc Mercenary</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:55:13-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0d9c065da69aac7af9e5c21af4c2b4ac-158.html#unique-entry-id-158</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0d9c065da69aac7af9e5c21af4c2b4ac-158.html#unique-entry-id-158</guid><content:encoded><![CDATA[Card Type and Timing: (Required) &nbsp;&nbsp;Orc Anchor Background 0/P


Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Many Orcs find themselves displaced from their tribe from warp storms, internal strife, or a desire for something more. 

...Add Orc specific background like the Dwarves and Vermites have.
]]></content:encoded></item><item><title>Orc Frenzy</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:54:38-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/4e0147dd31939b3edb7c0be981df4ce3-157.html#unique-entry-id-157</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/4e0147dd31939b3edb7c0be981df4ce3-157.html#unique-entry-id-157</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;May make 4 Melee attacks. ...  No other Dual or Split cards may be used this round. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;1. ]]></content:encoded></item><item><title>Orc Regrowth</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:54:00-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/aa954f7889ee13adec7aab5b8afba326-156.html#unique-entry-id-156</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/aa954f7889ee13adec7aab5b8afba326-156.html#unique-entry-id-156</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play when the Orc goes to sleep. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;1. 

...*I'd be up for dropping the whole regrowing 1 limb thing...just thought it would add to the wackiness and fun of the Orc
]]></content:encoded></item><item><title>Orc Bash</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:52:57-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c8c7e86b33741987ba2922ce0e6630db-155.html#unique-entry-id-155</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c8c7e86b33741987ba2922ce0e6630db-155.html#unique-entry-id-155</guid><content:encoded><![CDATA[Card Type and Timing: (Required) &nbsp;&nbsp;Bone Orc Ace IND/F


Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to add +50 STR to one melee attack.


...Make the Orcs worth playing with the new power of "The Great Change"
]]></content:encoded></item><item><title>Primal Scream</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:52:10-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/afa62c81ad920ef37f4204a86992ffaa-154.html#unique-entry-id-154</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/afa62c81ad920ef37f4204a86992ffaa-154.html#unique-entry-id-154</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;The Orc lets out a piercing yell at one target within 15 feet.   That target may not actively defend or dodge the next melee attack directed to them this round. 


...Make the Orcs worth playing with the new power of "The Great Change"
]]></content:encoded></item><item><title>Collapsing Nunchuks</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-15T14:50:50-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e4d4ac88d4c2c8a1d4efe03fe0dcba0a-153.html#unique-entry-id-153</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e4d4ac88d4c2c8a1d4efe03fe0dcba0a-153.html#unique-entry-id-153</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Crafted from metal tubes and chain, item can be hidden on PC&rsquo;s person or in hand when collapsed. +6 to avoid it being noticed. &nbsp;

...Not at all hard to go from folded in hand to swinging and hitting something with it&hellip;not even all that hard to do the collapsed to open maneuver straight out rather than in a swing. &nbsp;

...Rather have Mihailis do it&hellip; oh, and you can use it in one hand like a flail&hellip;takes 2 hands to get fancy.
]]></content:encoded></item><item><title>Wererat Swarm</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:05:47-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d35555387b35220e962ecadabc81070e-152.html#unique-entry-id-152</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d35555387b35220e962ecadabc81070e-152.html#unique-entry-id-152</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Fresh out of the hinterlands of my mind, edited only for character count, and no playtesting whatsoever, so feel free to play with it&hellip;or anything else I post for that matter. &nbsp;

...Inspired by high level warlocks in D&D and the rat swarm Tim created for the adventure that made Pygar what he/she is today and nearly sent hir to the Spirit World. &nbsp;...  I figure one attack roll beats however many hit points you have&hellip;ignoring DEF comes from the idea of being swarmed and may not be realistic but is the best fit for DS I could come up with to give some combat advantage to this. &nbsp;]]></content:encoded></item><item><title>Odstone Lantern</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:04:47-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/64bab933b3ecf423b07b3c55eec5495d-151.html#unique-entry-id-151</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/64bab933b3ecf423b07b3c55eec5495d-151.html#unique-entry-id-151</guid><content:encoded><![CDATA[Spend an additional 5 pts OF WIZ, SHA, and/or WIT to increase range by 20 feet, and Od magic by 2. 

...Perhaps in the event a character comes across an area full of warp, warpspawn, or warped creatures trying to attack, the sphere would repel them for a time, and cause damage to the creatures in range.


Like the "Star of Allyndria", given to Frodo by Galadriel, used to ward off the large Spider in the first movie, so a character would be able to protect him/herself in a pinch.
]]></content:encoded></item><item><title>Magical Fool&#x27;s Cap</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:04:00-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3cea81e4301d6689c41a48519cddcd7b-150.html#unique-entry-id-150</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3cea81e4301d6689c41a48519cddcd7b-150.html#unique-entry-id-150</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This belled cap appears to fall over the eyes and blind the wearer but is cunningly woven to allow normal sight. 

...Didn&rsquo;t want it to be a combat device, and I figured since it appeared to inhibit sight it shouldn&rsquo;t enhance it, but wanted to enhance verbal abilities and other senses and enhance eavesdropping. &nbsp;&nbsp;  Not the best way to do it if you are trying to sneak around quietly, but &ldquo;there are always possibilities&hellip;&rdquo; as Spock once said. ]]></content:encoded></item><item><title>Tricky Tail</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:03:18-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/fb73c01bee1d159f1073100a514cbc49-149.html#unique-entry-id-149</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/fb73c01bee1d159f1073100a514cbc49-149.html#unique-entry-id-149</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This represents the vermite&rsquo;s tail being used to distract, aid balance, trip someone, knock something over, brush someone&rsquo;s foot to get their attention, or whatever else you can think of and roleplay to your GMs satisfaction (and hopefully amusement.) &nbsp;  I added the bit about the GM draining it to control overuse to annoyance or game slowing, but it made me unsure just what kind of card it should be. &nbsp;  I basically want it to function as an anchor but wanted to give the GM the power to drain it after I mentally roleplayed being the GM running a game with me playing a vermite&hellip; ;) So changes in nomenclature are solicited if indicated&hellip;I originally thought about limiting what form a vermite could use this in but decided the phrase &ldquo;if GM agrees&rdquo; covers this well enough, and is more in keeping with the philosophy of &nbsp;&ldquo;embrace the chaos.&rdquo; &nbsp;]]></content:encoded></item><item><title>Scribestone</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:02:03-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d596d36e3b8041c434535fcd6e5b389f-148.html#unique-entry-id-148</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d596d36e3b8041c434535fcd6e5b389f-148.html#unique-entry-id-148</guid><content:encoded><![CDATA[On use it writes on nearest Writing Kit in range or does graffiti. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Possibly an odlyc gemstone, but however Sue envisions it the idea is another magic item approach to long distance communication. &nbsp;...  Beware, it will work both ways if it is found&hellip;and since anyone can activate one&hellip;more roleplay possibilities than my &nbsp;prior efforts in this area of magical technology.
]]></content:encoded></item><item><title>Dreamwalking</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-02-12T11:00:32-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/7e5a6b68c6109fb1e00002cd268409c2-147.html#unique-entry-id-147</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/7e5a6b68c6109fb1e00002cd268409c2-147.html#unique-entry-id-147</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Translating from cardspeak, the idea is that a Spirit Walker casts Spirit Travel, her Spirit then casts this ace and enters the dreams of someone and if she wants to she can bind herself to an item touching the dreamer. &nbsp;

...The original idea was to allow a Spirit Traveling Spirit Walker to enter and haunt the dreams of a PC or NPC, something Mark once told me he would allow my hypothetical Spirit Walker PC to do with the Spirit Travel card anyway, during a con conversation on the idea years back. &nbsp;  I also wanted a way to haunt an item belonging to someone, inspired way back when by the DS classic item Rockwilde&rsquo;s Blade, which my PC Iggy came into once upon a DS time. ]]></content:encoded></item><item><title>Fangs Bite Harder</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-01-02T14:08:38-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/21d3c90d16acfb811ab1d6c717da4112-146.html#unique-entry-id-146</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/21d3c90d16acfb811ab1d6c717da4112-146.html#unique-entry-id-146</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play when shifting into a * form with fangs, or if base form has them. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;If anyone can bite, anyone with fangs can bite harder and do more damage. &nbsp;  I think I have this so a Tigrean or Clanborn Dragon and probably Foxwings can keep this up indefinitely, which would make sense since they always have fangs. ]]></content:encoded></item><item><title>Bite</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-01-02T14:07:41-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/866e35db1859594416f361254616df5f-145.html#unique-entry-id-145</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/866e35db1859594416f361254616df5f-145.html#unique-entry-id-145</guid><content:encoded><![CDATA[Whether you are close enough to bite depends on the length of your neck and rule 3.4.


Why should this card be in the game: (Required) &nbsp;&nbsp;Anyone can bite a foe if they are close enough. &nbsp;...  One could also bite as the primary ACT attack but this card is about a single extra bite per round. ]]></content:encoded></item><item><title>Coin Purse</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2011-01-02T14:05:20-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0827ede4551b6c6f1eba21604e5a982d-144.html#unique-entry-id-144</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0827ede4551b6c6f1eba21604e5a982d-144.html#unique-entry-id-144</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Holds 3 cap of coins, gems, rings, and other small items under &frac14; CAP. 

...Based on the idea of the small item sack in that essay on capacity from the old website. &nbsp;  I always rather liked that essay for the most part and use a slightly modified version in my home campaign. &nbsp;&nbsp;]]></content:encoded></item><item><title>DreamWalkers&#x27; Drum</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:08:05-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/373093c4604d016d6f3435cea755882e-141.html#unique-entry-id-141</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/373093c4604d016d6f3435cea755882e-141.html#unique-entry-id-141</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;200 characters and proper grammar simply don&rsquo;t peacefully co-exist, but I think the intent is all there.   The NFS & 1cp cost represents a Spirit Donation to &ldquo;bind&rdquo; with the Drum&rsquo;s Spirit Walker Mentor spirit and said spirit needs an annual donation to stick around.   I was trying to add swapping the aces in game for a Spirit Donation (1cp) to the Spirit Walker Mentor spirit that calls the drum its favorite gig, but there&rsquo;s only so much one can do with 200 characters, and it is a pretty powerful item already. &nbsp;]]></content:encoded></item><item><title>Alternate Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:05:38-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d18bdd3ed8c0a31308330f81a5a9d6b9-140.html#unique-entry-id-140</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d18bdd3ed8c0a31308330f81a5a9d6b9-140.html#unique-entry-id-140</guid><content:encoded><![CDATA[Attach to 1 form not able to Clan Blood Surge to make it cost 0cp and refresh when drained. 50% chance PC will take this form unenhanced if unconscious or slain.


Why should this card be in the game: (Required) &nbsp;&nbsp;This is for those who use certain smaller forms a lot and is not meant to gain a free major fighting form, thus the restriction. &nbsp;...  Since it is a form you identify with and live in a lot, I figure if you&rsquo;re knocked out or slain you&rsquo;d have a tendency to revert to it. ]]></content:encoded></item><item><title>Swap &#x2018;em if ya got &#x2018;em&#x21;</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:04:42-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2926ebe68f97f9d29c810f4162e57137-139.html#unique-entry-id-139</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2926ebe68f97f9d29c810f4162e57137-139.html#unique-entry-id-139</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;How many times has the prior Guild&rsquo;s Swap card enabled you to use that neat high point card that has no combat use but would beat the scenario if ya was roleplayer enough to carry it? &nbsp;&nbsp;

...One of the very few designed things about DS that can interfere with my enjoyment of the game is that &ldquo;if only I had brought that card&hellip;&rdquo;feeling, and I&rsquo;ve seen enough other folks express some degree of it to suspect it&rsquo;s common if not universal. &nbsp;...  I&rsquo;m inclined to treat side effects if the treatment ain&rsquo;t worse than the problem and most players seem to like/ look relieved and GMs rarely frown when the swap shows up&hellip;so why not make the swap a permanent part of the game by making it an Ability that takes ACT as the game goes on&hellip;the side effect of the old swap was game stoppage. &nbsp;]]></content:encoded></item><item><title>Dreamflower Pollen</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:03:37-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1e088ff9266678c4d310f2774a76bba2-138.html#unique-entry-id-138</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1e088ff9266678c4d310f2774a76bba2-138.html#unique-entry-id-138</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A pinch of this fine dust causes euphoric apathetic lethargy and stat penalties above however it gets into its victim, who feels no pain, fear, or anger. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;The prior poison version of this idea was more structured and had a duration based on damage, but I had 240 characters then. &nbsp;...  Mix it into food or drink, smear a paste of it onto weapons or ammo, throw it in the fire for fumes, blow from blowpipes and be sure not to inhale&hellip;oh, hell&hellip;&rdquo;ooooo, butterflies...&rdquo;
]]></content:encoded></item><item><title>Lee&#x2019;s Magic Tablet 1.1</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:02:33-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d761076d771d02b8b2a9c4aaf3b46c69-137.html#unique-entry-id-137</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d761076d771d02b8b2a9c4aaf3b46c69-137.html#unique-entry-id-137</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Holds 10 sheets of erasable paper, 2 Mystic Scribes, 2 Mystic Transcriptions, and a spirit that will take a 25 word message to anyone named and bring back a 10 word reply for a Spirit Donation of 1cp.


...Just the thing for the illiterate&hellip;I threw in the spirit to allow non-Shamans to access Russ&rsquo;s old Guild Spirit Messenger card, which is a subtlety powerful card and most useful. &nbsp;  But it costs you more than gold&hellip;I wanted to add the ability to load Knowledge aces and have a sort of Grandilarian Laptop, but the above is exactly 200 characters, so guess what&rsquo;s next&hellip;
]]></content:encoded></item><item><title>Encyclopedia Grandilaria</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:01:50-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3e70612880510e6d8b2219f9e81f69e2-136.html#unique-entry-id-136</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3e70612880510e6d8b2219f9e81f69e2-136.html#unique-entry-id-136</guid><content:encoded><![CDATA[Holds 2 Mystic Readers and a scholar&rsquo;s spirit who for a Spirit Donation of 5rp will add any Knowledge ace. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is a magical elaboration of the old Guild&rsquo;s Book of Lore card, and something like what that illiterate fool Mihailis thought he was getting when he bought one of those. &nbsp;...  Introducing the idea of powering magical effects thru small spirit donations, so if that idea doesn&rsquo;t fly need to come up with a cost of loading Knowledge aces that makes sense on Grandilar.
]]></content:encoded></item><item><title>Quicksilver Dispatch Capsule</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:01:06-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f5ea719ffca645e57d7fef312dc78f53-135.html#unique-entry-id-135</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f5ea719ffca645e57d7fef312dc78f53-135.html#unique-entry-id-135</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Seems like it would be useful at times to be able to send more detailed reports without using a courier...spies, scouts, and sentinels quickly come to mind. &nbsp;...  This one fits in blowgun belts&hellip;I wonder why&hellip;;) &nbsp;I envision this as behaving rather robotically, plodding its way methodically back to someplace the owner has been, or along the trail of the owner as it returns, somehow homing on its owner. 

...n use the sender&rsquo;s memories for its teleporting and direction, it is not a spirit and can only retrace its sender&rsquo;s route to a &ldquo;drop box&rdquo; waypoint or home in on its owner. &nbsp;]]></content:encoded></item><item><title>Fancy High Heeled Shoes</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T11:00:31-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6a0ed27d7d2e52c07ea6a063df7b6a31-134.html#unique-entry-id-134</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6a0ed27d7d2e52c07ea6a063df7b6a31-134.html#unique-entry-id-134</guid><content:encoded><![CDATA[Combines with Unarmed Master, who can use movement and action to Side Kick for +4 STR*.


Why should this card be in the game: (Required) &nbsp;&nbsp;This may cause some conflict for inhibited male Unarmed Masters&hellip;;) &nbsp;Pygar wants a pair&hellip;


From an incident Mark had Pygar and his friends run into at PentaCon...
]]></content:encoded></item><item><title>Mortaimae&#x27;s Dress Shoes</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:59:54-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/adb1ad9de98ae448a20a784b9231e9c3-133.html#unique-entry-id-133</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/adb1ad9de98ae448a20a784b9231e9c3-133.html#unique-entry-id-133</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This may cause some conflict for inhibited male Unarmed Masters&hellip;;) &nbsp;Pygar wants a pair&hellip;


...I wanted to make the Teleport activate on movement by clicking the heels together 3 times, but 200 characters doesn&rsquo;t allow much. &nbsp;  Copyright problems might also arise&hellip;&rdquo;I was just trying to be being funny in honoring The Wizard of OZ, your honor&hellip;&rdquo;
]]></content:encoded></item><item><title>Walker Ring&#x2c; Weapon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:59:07-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f9959f13ac6a7a5a1eb888844d66be9c-132.html#unique-entry-id-132</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f9959f13ac6a7a5a1eb888844d66be9c-132.html#unique-entry-id-132</guid><content:encoded><![CDATA[The V/V timing is my best guess as how to code that the spells take what they would take if cast by a Walker carrying them&hellip;they are not IND like Magic Rings are, but the Rings don&rsquo;t crumble and recharge daily at DSK&hellip;3.4 exists and they may not recharge in Wasted Terrain, who knows what can happen when Magic itself seems based on chaos&hellip;and some GMs may want to limit these&hellip;;)


...Giving up Magic Rings is the only thing stopping Mihailis from jumping at the chance if a Mentor offered&hellip; &nbsp;&nbsp;The set is designed to allow non-Spirit Walkers a taste of their powers and also their limitations. &nbsp;...  Signally, they can be a bonus to anyone by providing weapon variety without cap cost, but are not all that powerful &nbsp;to non-Walkers except as a set. &nbsp;7 extra Walker aces a day is quite powerful, but it takes bo
]]></content:encoded></item><item><title>Walker Ring&#x2c; Shield</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:58:30-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ad66c4b44d100a0487aade37834bc3e9-131.html#unique-entry-id-131</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ad66c4b44d100a0487aade37834bc3e9-131.html#unique-entry-id-131</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;You need to know the Spirit Walker cards to understand these, so if you don&rsquo;t please surf over to the market and check it out. &nbsp;...  Giving up Magic Rings is the only thing stopping Mihailis from jumping at the chance if a Mentor offered&hellip; &nbsp;&nbsp;The set is designed to give a major advantage to Spirit Walkers and give a taste of their powers but also their limitations to others. &nbsp;...  Signally, they can be a bonus to anyone by providing weapon variety without cap cost, but are not all that powerful except as a set, which all
]]></content:encoded></item><item><title>Mortaimae&#x2019;s Monocle</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:57:41-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/bbb5c4f8e42463afb2afd972bbfa3ff9-130.html#unique-entry-id-130</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/bbb5c4f8e42463afb2afd972bbfa3ff9-130.html#unique-entry-id-130</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;The idea is continuous Arcane sight and aces that a visual enhancer would likely contain. &nbsp;...  With only 200 characters, I must leave impact damage to the GM and 3.4 but the idea is simple&hellip;it&rsquo;s a monocle. &nbsp;  Takes an action to get it held in the eye socket and it would pop out if you were hit hard enough, slammed into a wall, etc&hellip;takes too much print to spell it out, so 3.4 allows creativity in 9 characters. &nbsp;
]]></content:encoded></item><item><title>Mortaimae&#x2019;s Blowgun Bandolier</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:56:52-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/36303096f8cd4a4d4683556a3d8e3a6d-129.html#unique-entry-id-129</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/36303096f8cd4a4d4683556a3d8e3a6d-129.html#unique-entry-id-129</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Magic blowgun belt that holds 6 Levitates that only move items to and from the belt&rsquo;s pockets. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;If the Blowgun is resizing and conforming to the user, we need a Blowgun belt that shifts with the wearer, as all magic items do. &nbsp;  While the intent of the Levitates &nbsp;is primarily to shift with the wearer and to load and recover darts effortlessly, it is deliberately left generalized to allow creativity by PCs and 3.4. ]]></content:encoded></item><item><title>Mortaimai&#x27;s Blowgun</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:56:09-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/44dbcceed38f6fc7eefdcd59237ace05-128.html#unique-entry-id-128</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/44dbcceed38f6fc7eefdcd59237ace05-128.html#unique-entry-id-128</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Needs no dart, and may stun if none used. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;The concept behind this is that the magic changes the breath into a concussive blast that can stun or kill on its own or increase the power of a dart from it. &nbsp;  That same magic provides fresh air underwater, in toxic fumes, whatever. &nbsp;]]></content:encoded></item><item><title>Leopard Gloves</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:55:29-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b7500fb03cbe1129f3fb0048cd83b0d1-127.html#unique-entry-id-127</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b7500fb03cbe1129f3fb0048cd83b0d1-127.html#unique-entry-id-127</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Had to leave out spaces to get it all in, sorry. &nbsp;...  The claws make Tigrean Savagery &ldquo;work&rdquo; altho&rsquo; since they are magic they just do&hellip;These are the magic version of the ninja climbing gloves that were the supposed basis of the myth that a ninja could stop a sword with his bare hands&hellip;they weren&rsquo;t bare. &nbsp;  The clawed gloves could catch and stop a sword in skilled hands, thus I mimic that with the Shield Block. ]]></content:encoded></item><item><title>Nekode gloves</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:54:48-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/7f38136ac158e4de16251bbf76dfa0db-126.html#unique-entry-id-126</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/7f38136ac158e4de16251bbf76dfa0db-126.html#unique-entry-id-126</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;These are the ninja climbing gloves that were the supposed basis of the myth that a ninja could stop a sword with his bare hands&hellip;they weren&rsquo;t bare. &nbsp;  The clawed gloves could catch and stop a sword in skilled hands, thus I mimic that somewhat with the Shield Block.   Expert climbers don&rsquo;t need such to climb, and should get a bonus if they use these. ]]></content:encoded></item><item><title>Kusari-gama</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:54:06-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2ff54089f406f85d3a5693b4c7a48d85-125.html#unique-entry-id-125</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2ff54089f406f85d3a5693b4c7a48d85-125.html#unique-entry-id-125</guid><content:encoded><![CDATA[The basic move is the single attack with either end using ACT, therefore Dual weapons gets attacks with each end, Dual Action gets to mix by choice, and Dual Strikes depends on the GM, some would say 2 strikes with one end, some would say mix it. &nbsp;...  It is far simpler to call it melee on one end and ranged on the other (the Bullwhip confuses the two and me as well) to simulate how the weapon is used in Samurai movies, but this runs into trouble with the 1.0 rules about ranged under 10 ft and doing ranged and melee in the same round. &nbsp;

...The IND attacks raise the possibility of &ldquo;attacks of opportunity&rdquo; on foes rushing the wielder, although&rsquo; Mark would probably make you have Combat Perception up to do that, and if I ever GM this card I will too. . &nbsp;]]></content:encoded></item><item><title>Mortaimal&#x27;s Protector</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:52:57-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/00f1f46ee4edc7dd0f6dffd0e7338398-124.html#unique-entry-id-124</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/00f1f46ee4edc7dd0f6dffd0e7338398-124.html#unique-entry-id-124</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;A magical version of the infamous chain and sickle weapon of samurai movies galore, this complex weapon is designed for those with great dexterity, the COR characters. &nbsp;  The basic move is the single attack with either end using ACT, therefore Dual weapons gets attacks with either end, Dual Action gets to mix by choice, and Dual Strikes depends on the GM, some would say 2 strikes with one end, some would say mix it. &nbsp;...  It is far simpler to call it melee on one end and ranged on the other (the Bullwhip confuses the two and me as well) to simulate how the weapon is used in Samurai movies, but this runs into trouble with the 1.0 rules about ranged under 10 ft and doing ranged and melee in the same round. &nbsp;]]></content:encoded></item><item><title>The Archer&#x27;s Friend</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:50:59-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/43fd8cd2a6d85dedf6ea5bd23dec25cf-123.html#unique-entry-id-123</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/43fd8cd2a6d85dedf6ea5bd23dec25cf-123.html#unique-entry-id-123</guid><content:encoded><![CDATA[Crook may Shield Block; may trade damage to hook and trip on STR vs STR or disarm on COR vs COR. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Updated, left out that it switches to a Greatbow. &nbsp;  A simple magic item that holds no aces and requires no recharge, yet is quite powerful in the hands of Staff Masters and a boon to the archer caught in melee.
]]></content:encoded></item><item><title>Porcupine Quills Adaption 1.1</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:49:12-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/a0866f2d64e4fcfa63daa755d36a11e3-122.html#unique-entry-id-122</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/a0866f2d64e4fcfa63daa755d36a11e3-122.html#unique-entry-id-122</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Grows quills that impale unarmed attackers, who take half the damage dealt. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Okay, I admit I ripped it off from the X-Men movies. ...  Note how it serves simply as armor against weapons, which don't deplete it. &nbsp;]]></content:encoded></item><item><title>Squirrel Claws Adaption 1.1</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:48:25-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/500cc81d80be31d5b40e940750755fe7-121.html#unique-entry-id-121</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/500cc81d80be31d5b40e940750755fe7-121.html#unique-entry-id-121</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Grows claws that add +4 Climb and &nbsp;allows climbing trees and wooden buildings at full speed without roll. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Complements the Flying Squirrel adaptation. 

...I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Flying Squirrel Adaption 1.1</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:46:32-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/9a8d97431629edd3409cbb1c9e5d7a24-120.html#unique-entry-id-120</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/9a8d97431629edd3409cbb1c9e5d7a24-120.html#unique-entry-id-120</guid><content:encoded><![CDATA[No one knows why, but one Scholar knowledgeable in Natural Philosophy hypothesizes that primal traits from the unknown animal ancestors of vermites had been activated by the Great Change in some sort of Od magic akin to Shifting. ...  Why vermites without a drop of Dragon&rsquo;s blood in them could do this the Scholar concedes is a mystery, but he muses it may be related to whatever it is that led to vermites being everywhere any non-Grandilarian race was, despite there being no lore of Storms or Gates or Portals bringing them. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;


...Saw a Mythbusters on concrete gliders and think I remember them thinking 5 to 1 distance to drop ratio was great for a concrete glider so I figure a Flying Squirrel could do a lot better. ]]></content:encoded></item><item><title>Cornered Rat</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:45:21-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0affc1b93fdaf77e6442175006495ff4-119.html#unique-entry-id-119</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0affc1b93fdaf77e6442175006495ff4-119.html#unique-entry-id-119</guid><content:encoded><![CDATA[True to its name, may only be used when the wererat can&rsquo;t get away from an attacker. &nbsp;...  It is extra cheap because its use is limited to a certain situation, a dodge that is failing. &nbsp;&nbsp;...  I figure since this only plays on failing dodges it doesn&rsquo;t need any other limits&hellip;if ya gots extra dodges and you&rsquo;re a wererat then you can stack them in the same round if it comes to that. ]]></content:encoded></item><item><title>Tail Sweep</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:43:32-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/582fd8f5e536a1d4e8b18713e5321313-118.html#unique-entry-id-118</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/582fd8f5e536a1d4e8b18713e5321313-118.html#unique-entry-id-118</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Thought I&rsquo;d resubmit this in 1.1. &nbsp;...  You&rsquo;d think they&rsquo;d have come up with a way to use them at least to escape &nbsp;combat, if not offensively. 

...By the way, the phrase &lsquo;if GM agrees&rsquo; is 12 characters and is the best I could do to minimize the count on the concept. &nbsp;]]></content:encoded></item><item><title>Skitter 1.1</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-11-19T10:41:51-05:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/7c03aeac867ed83ee7de0d8b89735c50-117.html#unique-entry-id-117</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/7c03aeac867ed83ee7de0d8b89735c50-117.html#unique-entry-id-117</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Vermites need all the help they can get to survive, being the little ones. ...  Requiring the vermite to flee with his racial extra dodge both makes a sort of albeit stereotypic rp sense and the fleeing ALL melee prevents vermite dragons getting extra crushing blows by running from one melee into another.   Mark wanted to prevent Skittering vermite dragons with extra Crushing Blows way back when. ]]></content:encoded></item><item><title>Alluring Melody</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-10-09T09:59:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e53d5ea5807bf979ab3b366a03269eba-116.html#unique-entry-id-116</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e53d5ea5807bf979ab3b366a03269eba-116.html#unique-entry-id-116</guid><content:encoded><![CDATA[Entranced creatures follow the character, but do not otherwise act (nullified if attacked or touched) for each round it is maintained to a maximum of 2 + Wis rounds.


...The performance is also possible without an instrument, but having one (like a harp or flute) will give a bonus to the persuasion roll made for such performances.


This particurlar card was inspired by the folk's tale, in which a flute player firest lured all the rats from the town, and later all the children when they would not repay him for the service.
]]></content:encoded></item><item><title>Fireball</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-10-09T09:56:07-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/94aed482e79b12cc1275b6675025716f-115.html#unique-entry-id-115</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/94aed482e79b12cc1275b6675025716f-115.html#unique-entry-id-115</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A fireball may be targeted at any point within line of sight, and does 3d6+3 magic fire damage to all targets within a 10 foot radius of that point. &nbsp;  Each additional 3 points of wizard ace cards drained when casting this spell will increase the radius of effect by 10 feet.


...Dragonstorm really needs a fireball... a real fireball. &nbsp;spreading fireburst is nice, but gets way to expensive, wrapped in flames only works if none of your own party are standing nearby, and fire fingers... well it's fire fingers (eats all your independents and does low damage). &nbsp;
]]></content:encoded></item><item><title>Immolation</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-10-09T09:55:20-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/7e848b3820679406150eb697c0569fc9-114.html#unique-entry-id-114</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/7e848b3820679406150eb697c0569fc9-114.html#unique-entry-id-114</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Independent card. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;More fun with fire for wizards.


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Lock Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-10-09T09:54:13-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2102a46f145130d25c4f58d8715415fb-113.html#unique-entry-id-113</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2102a46f145130d25c4f58d8715415fb-113.html#unique-entry-id-113</guid><content:encoded><![CDATA[Game Notes: &nbsp;&nbsp;This spell is difficult to dispel (which is what makes it worth the necromancers card points) &nbsp;It will also provide a roleplaying challenge to anyone effected. &nbsp;

...The necromancy spell "Drain Form" will negate this spell if it is used on a character with a form card in play. &nbsp;

...This spell prevents shape shifters from draining active form cards, from using available form cards, and from using any shape shifting ability that is not a form card (such as gender switch). &nbsp;
]]></content:encoded></item><item><title>Bi-Annual Glass</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:34:37-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5e4bfebd675399157e876d6141694524-112.html#unique-entry-id-112</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5e4bfebd675399157e876d6141694524-112.html#unique-entry-id-112</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This large time piece is used like an hourglass, but keep time up to 6 months. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This is needed to keep track of preserving barrels to know how long they have been sealed. ...  If found outside these areas, they are very rare and will sell for 3 to 6 times the cost listed.
]]></content:encoded></item><item><title>Preserving Barrel&#x2c; Small</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:33:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c2280f55c22b7af0f1d065a1fd28d164-111.html#unique-entry-id-111</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c2280f55c22b7af0f1d065a1fd28d164-111.html#unique-entry-id-111</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This is a smaller barrel to carry supplies up to 6 months to keep it fresh.


Both preserving barrels could carry a body of appropriate size, but the spirit could not be attached to the body when taken out of the barrel in 6 months. 

...Both preserving barrels use a magic word to seal them, determined by the wizard or merchant paying for it.
]]></content:encoded></item><item><title>Barrel&#x2c; Small</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:33:29-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/cf1235ca4a7f88dd4e090a6bbadb74ea-110.html#unique-entry-id-110</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/cf1235ca4a7f88dd4e090a6bbadb74ea-110.html#unique-entry-id-110</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This barrel is about a third of the size of the regular barrel. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;A smaller barrel is needed to carry extra items for a carts, boats, and pack animals. ...  It will not fit into anything smaller than sack or backpack, but it's ungiving shape adds +3 to the CAP weight/size. ]]></content:encoded></item><item><title>Preserving Barrel</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:32:21-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/235300ee026d56f3bde799fda888fdf3-109.html#unique-entry-id-109</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/235300ee026d56f3bde799fda888fdf3-109.html#unique-entry-id-109</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Seafaring ships and merchants need to carry goods to market without it spoiling. ...  This is a very expensive way to keep things fresh, but it can produce good money for the merchant willing to hold on to items when they are out of season or hard to find. ...  Outside the seaports and remaining Mortal Kingdoms, these will sell for 3 to 5 times the going rate listed.
]]></content:encoded></item><item><title>Storm Flagon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:31:45-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2d9e3c1d5100773b9a87a0cd48f116ef-108.html#unique-entry-id-108</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2d9e3c1d5100773b9a87a0cd48f116ef-108.html#unique-entry-id-108</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Storm Flagon is a popular item among drinkers of Stormhammer Ale.   Any water or alcohol poured into the flagon is changed into Stormhammer Ale. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Characters that carry drinking mugs may not be satisfied with other drinks. ]]></content:encoded></item><item><title>Ladle of Life</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:30:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/bae59f6dc252c7187b5b773022a30dc2-107.html#unique-entry-id-107</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/bae59f6dc252c7187b5b773022a30dc2-107.html#unique-entry-id-107</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This popular item can be found easily in most sea ports along the coast. 

...If this salt water is contained in a barrel, the barrel will get saltier and saltier until all that is left is salt. 

...Inland from the coast, this item is rare to find and cost twice as much if it can be found. ]]></content:encoded></item><item><title>Drinking Ladle</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:29:45-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/496ee5fb69b7c0ef172bdf7fe0bd5086-106.html#unique-entry-id-106</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/496ee5fb69b7c0ef172bdf7fe0bd5086-106.html#unique-entry-id-106</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;This is common item found aboard ships, in blacksmith shops, kitchens, at water barrels and wells. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;An item used by the peasents and travellers. ...  Wardens and players could have a little fun with those flawed characters adding more role-playing into the game. ]]></content:encoded></item><item><title>Mystic Bolt</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:28:58-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3d067675aa5935977a034a449e53385b-105.html#unique-entry-id-105</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3d067675aa5935977a034a449e53385b-105.html#unique-entry-id-105</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Cast to inflict 1d6 magic damage to a target.


...Why should this card be in the game: (Required) &nbsp;&nbsp;A little love for the severe lack of mastery cards.


Notes: &nbsp;&nbsp;Not an independent, but an unlimited number of these can be thrown on the casters
]]></content:encoded></item><item><title>Alter Appearance</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:27:26-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/36c247d83daac4f1333fccb96b46f4f4-104.html#unique-entry-id-104</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/36c247d83daac4f1333fccb96b46f4f4-104.html#unique-entry-id-104</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to alter the physical appearance of a bloodkin character to any desired form of the same gender


...Notes: &nbsp;There is really too much text required to properly define this card, but in case you are


...Play to change the physical appearance of a bloodkin character. &nbsp;]]></content:encoded></item><item><title>Wrath</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:26:50-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1ba0903c0526abf8e1765bc4c836c0a7-103.html#unique-entry-id-103</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1ba0903c0526abf8e1765bc4c836c0a7-103.html#unique-entry-id-103</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Provides another combat spell for the shaman. &nbsp;


...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;plane and hurls this "wrath" at a target in the form of a ball of energy. &nbsp;

...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;of this spell (damage done) is related to the shamans capacity to tap into and direct this 
]]></content:encoded></item><item><title>Roots</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:26:24-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b4876978fb28e2cf736afd896f17a585-102.html#unique-entry-id-102</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b4876978fb28e2cf736afd896f17a585-102.html#unique-entry-id-102</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;An interesting witchcraft spell to add some combat ability.


Notes: &nbsp;&nbsp;The idea behind this spell was to prevent the target from moving for a short but variable


...A fixed STR number could not be set at a value where the spell would be effective
]]></content:encoded></item><item><title>Regeneration</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:24:58-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/dbc8716ee3823b6d98cb18bd17523190-101.html#unique-entry-id-101</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/dbc8716ee3823b6d98cb18bd17523190-101.html#unique-entry-id-101</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Target recovers 1 Health point at the end of each round. 


Also recovers 1 health point for each independent action expended to "regenerate" during a round.


...Why should this card be in the game: (Required) &nbsp;&nbsp;Another healing spell... you can never have enough healing. &nbsp;
]]></content:encoded></item><item><title>Paralyze</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:23:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/055c7b9c77d44104e8eafaabb0107923-100.html#unique-entry-id-100</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/055c7b9c77d44104e8eafaabb0107923-100.html#unique-entry-id-100</guid><content:encoded><![CDATA[Card Stats: (Required) STR -3 &nbsp;&nbsp;COR -3 &nbsp;&nbsp;DEF -1 &nbsp;&nbsp;SPD -3 &nbsp;&nbsp;WIS 0 &nbsp;&nbsp;HP 0 &nbsp;&nbsp;CAP 0


...Why should this card be in the game: (Required) &nbsp;&nbsp;This gives the ability to hold or slow down a target without killing it or knocking it out. &nbsp;

...Notes: &nbsp;&nbsp;This spell does not do any direct damage to the target, thus physical and magical DEF has
]]></content:encoded></item><item><title>Disintegrate</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-30T12:23:11-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f7d297333e3325ca8b2943f1970431f0-99.html#unique-entry-id-99</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f7d297333e3325ca8b2943f1970431f0-99.html#unique-entry-id-99</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Target takes 3d6+WIS magic poison/acid damage. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;There is a lack of powerful attack spells in the game. &nbsp;

...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Can only be healed by time or magic spells/items that heal poison damage.
]]></content:encoded></item><item><title>Invisibility</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:32:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f23d874ca625aa9184f24d45fea31983-98.html#unique-entry-id-98</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f23d874ca625aa9184f24d45fea31983-98.html#unique-entry-id-98</guid><content:encoded><![CDATA[Notes: &nbsp;&nbsp;The card point cost of this spell may seem low, but is in line with other "stealth" types of


...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Invisibility applies only to the target and his carried gear at the time of casting. &nbsp;

...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Any gear/object carried at the time of casting that the target drops, throws, or gives to
]]></content:encoded></item><item><title>Magelight</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:31:49-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e1f4483355f6cbb3ee4d7ba3c66ade10-97.html#unique-entry-id-97</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e1f4483355f6cbb3ee4d7ba3c66ade10-97.html#unique-entry-id-97</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Creates a glowing orb that floats in the air and illuminates up to a 150 foot circle. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;This spell is intended to be of use to a group who require a light source. &nbsp;

...&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;I noticed that for most magic items in the game there are spells that have a similar effect or
]]></content:encoded></item><item><title>Moonglow</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:29:25-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/801e9d23e5a63cdd37ea37c74b1c1a00-96.html#unique-entry-id-96</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/801e9d23e5a63cdd37ea37c74b1c1a00-96.html#unique-entry-id-96</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Illuminates a 100 foot diameter sphere with a pale greenish-white glow that negates darkness 


...Why should this card be in the game: (Required) &nbsp;&nbsp;Although there are a number of existing cards that allow characters to "see in the dark" they all apply


...&nbsp;&nbsp;&nbsp;&nbsp;This means that beyond the range of the spell effect no "light" will be seen. &nbsp;]]></content:encoded></item><item><title>Spirit Power: Dragon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:28:12-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c808798175029846909b023790e00dad-95.html#unique-entry-id-95</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c808798175029846909b023790e00dad-95.html#unique-entry-id-95</guid><content:encoded><![CDATA[The shaman is lacking in spell cards unless tatoo magic or spirit walker. ...  Since this allows the user to speak and understand everything spoke to them they make the shaman a sought after individual.   As with other Animal spirit power cards, only 1 can be on the character at a time. ]]></content:encoded></item><item><title>Spirit Power: Griffon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:27:26-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/806baaca607454df5c9f590b9ff006da-94.html#unique-entry-id-94</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/806baaca607454df5c9f590b9ff006da-94.html#unique-entry-id-94</guid><content:encoded><![CDATA[The shaman needs more spell cards for there are not enough spell cards, unless they go with tatoo magic or spirit walker. ...  Like the rest of these cards, only one may be on a character at a time.   Also the shaman may end the spell he/she cast at any time.
]]></content:encoded></item><item><title>Spirit Power: Drakkel</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:26:38-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/57b966d5283c4c32671315a632ce1c32-93.html#unique-entry-id-93</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/57b966d5283c4c32671315a632ce1c32-93.html#unique-entry-id-93</guid><content:encoded><![CDATA[At this time the spell is to be used for the Shaman only, but it could be reworded in the first line by changing shaman to target.   If so, a +5 is added to the target if they are not a shaman.   As before only 1 spirit power may be on a character at a time. ]]></content:encoded></item><item><title>Spirit Power: Horse</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:25:54-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/366aa332d33c92554bf3bc8d7d8e1dde-92.html#unique-entry-id-92</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/366aa332d33c92554bf3bc8d7d8e1dde-92.html#unique-entry-id-92</guid><content:encoded><![CDATA[Horse grants +1 CAP and +8 HP for a 24 hour period. 

...The Horse adds the ability to carry more and better hit points for a 24 hour period or until it is ended or dispelled.   At the end of the spell the target transfers any damage from those 8 points as bruising damage to the character. ]]></content:encoded></item><item><title>Spirit Power: Dolphin</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:25:07-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0a2aebdcab92c5b0cf80713ace6c6c8e-91.html#unique-entry-id-91</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0a2aebdcab92c5b0cf80713ace6c6c8e-91.html#unique-entry-id-91</guid><content:encoded><![CDATA[Shamans have been lacking in spell cards unless they cast tatoo magic and spirit walker. ...  Of course they will not drown for the first 5 minutes, but if they cannot leave the water, they will drown after the spell ends. ...  The shaman has the ability to end the spell at his/her choosing, otherwise a dispel is needed.
]]></content:encoded></item><item><title>Spirit Power: Wolf</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:24:24-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3768d13334c5eda871f0efa0ad8c81cd-90.html#unique-entry-id-90</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3768d13334c5eda871f0efa0ad8c81cd-90.html#unique-entry-id-90</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Success +WIS allow the shaman to receive the Spirit Power of the Wolf. 

...The shaman is lacking in spells compared to the other magics, unless the tatoo magic or spirit walker. ...  As mentioned in the other Spirit Powers, a +5 is added to the target character if they are not a shaman spell user. 
]]></content:encoded></item><item><title>Spirit Power: Cheetah</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:23:27-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d4596e950dce025b9d6f7aac9489c769-89.html#unique-entry-id-89</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d4596e950dce025b9d6f7aac9489c769-89.html#unique-entry-id-89</guid><content:encoded><![CDATA[This is the third card in the Animal Spirit spell cards. ...  The cheetah is a very fast animal in a short amount of time. ...  The independant costs of 3 to gain an additional round sounds steep,but the power is difficult to increase the amount of time with this spirit. 
]]></content:encoded></item><item><title>Spirit Power: Turtle</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:22:38-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6b73134a3083281a558f9be0534711e7-88.html#unique-entry-id-88</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6b73134a3083281a558f9be0534711e7-88.html#unique-entry-id-88</guid><content:encoded><![CDATA[The turtle gives the ability to increase the DEF by harding the skin like his shell, but this also reduces the SPD. ...  This mimics the Spirit Armor card except it is no defense to magic attacks and a lower defense. ...  Cancelling of the spell can only be ended by the shaman that cast the spell. ]]></content:encoded></item><item><title>Spirit Power: Raccoon</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-28T13:20:55-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ab26e674d8f1987d5925d5e6bd797d1f-87.html#unique-entry-id-87</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ab26e674d8f1987d5925d5e6bd797d1f-87.html#unique-entry-id-87</guid><content:encoded><![CDATA[The shaman can cast this spell on non-shaman characters, but with difficulty.   The non-shaman character would have a +5 added to the roll against the shaman.   A contest roll is needed to see if the spirit is willing to give his power to a non-shaman. ]]></content:encoded></item><item><title>Scamper</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-27T11:21:43-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b65e56aedfc7e07bf0e39ce90c10fc09-86.html#unique-entry-id-86</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b65e56aedfc7e07bf0e39ce90c10fc09-86.html#unique-entry-id-86</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;A previously hidden vermite may attack, move, or cast and remain hidden with a +2 +cor stealth check.   The prerequisites are that the vermite must have been hidden prior to the action (either by stealth, rear, or other unseen action) and the surrounding scene has adequate places to hide/move. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;There is a lack of stealthy activity cards in game. ]]></content:encoded></item><item><title>Rabid Bite</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-27T11:20:56-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/9a3de6d4ace6874d5f868a5e8850b3b9-85.html#unique-entry-id-85</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/9a3de6d4ace6874d5f868a5e8850b3b9-85.html#unique-entry-id-85</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Use when in any wererat form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Wererats don't have any specific attack cards and are rather weak.   This card is a scaled down fangs of the wolf to give a little boost to rat combat combos.
]]></content:encoded></item><item><title>Low Down Rat</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-27T11:19:42-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/58c73c18e71196d845d45f87fe8e2944-84.html#unique-entry-id-84</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/58c73c18e71196d845d45f87fe8e2944-84.html#unique-entry-id-84</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to add +2 Str to any attack from a concealed or rear position. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;There are few very few if any cards in game that utilize a characters hide ability in a combat situation. 

...The card is essentially a boosted strike but one extra damage due to its needed limitation. 
]]></content:encoded></item><item><title>Dirty Rat</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-27T11:18:06-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/64cf66cc0b80fa9c0524d5d59bd99441-83.html#unique-entry-id-83</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/64cf66cc0b80fa9c0524d5d59bd99441-83.html#unique-entry-id-83</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Play to add +3 str to any attack from a character that is concealed or attacking from the rear.


Why should this card be in the game: (Required) &nbsp;&nbsp;There are few very few if any cards in game that utilize a characters hide ability in a combat situation. 

...Is essentially a vigorous strike with additional back stab damage and the limitation of being required that the attacker is hidden in some fashion.
]]></content:encoded></item><item><title>Astronomy and Navigation</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-03T15:10:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3fa2b6f9ff6e5e5c046907386929c55d-82.html#unique-entry-id-82</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3fa2b6f9ff6e5e5c046907386929c55d-82.html#unique-entry-id-82</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Because it&rsquo;s a neat body of knowledge that can be observational and has been used by clever folks to do everything from coordinate hunting and planting to crossing open seas.


And because I can maybe in the process commission a print of my characters looking up at the twin moons of Grandilar &nbsp;on a beautifully clear winter night&hellip;maybe with Aligata looking at one of them thru a spyglass and a tantalizing inset of what she sees&hellip;hmmmm? &nbsp;


By the way and one more thing...this is a very generic wording for knowledge aces that uses 231 characters and can be easily modified by card title and a few changed words. &nbsp;]]></content:encoded></item><item><title>Natural History and Natural Philosophy</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-03T15:09:24-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1553ea2b40f8aba94790c9ac223cdfed-81.html#unique-entry-id-81</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1553ea2b40f8aba94790c9ac223cdfed-81.html#unique-entry-id-81</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Success on +1+WIS vs GM difficulty allows PC to use the player&rsquo;s knowledge of science to accomplish tasks if GM agrees the RP fits Grandilar. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Because every science nerd will want one&hellip;?


I would hope the challenge of roleplaying your character knowing this would be fun for those of us who would try to get science based metagaming &nbsp;into the game legitimately if the opportunity knocked.
]]></content:encoded></item><item><title>Mathematics and Engineering</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-09-03T15:08:17-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5fed7fcb385c943c30f65e368567a0e9-80.html#unique-entry-id-80</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5fed7fcb385c943c30f65e368567a0e9-80.html#unique-entry-id-80</guid><content:encoded><![CDATA[Card Text (Max 200 Characters and Spaces) (Required) &nbsp;&nbsp;Success on +1+WIS vs GM difficulty allows PC to use PLAYER&rsquo;S knowledge of this field to accomplish tasks if GM agrees the RP fits Grandilar. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;And this is the most generic wording i can come up with, at 238 characters. &nbsp;

...I think timing should be more fluid depending on what one is trying to accomplish, but it is good to have some duration to allow more than one tidbit per card. &nbsp;]]></content:encoded></item><item><title>Clever Paws Adaptation</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-21T12:32:17-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d07de939b7928b3dc8a172d8d1411c97-79.html#unique-entry-id-79</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d07de939b7928b3dc8a172d8d1411c97-79.html#unique-entry-id-79</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This is a revision as I misentered the stats on the original submission; the ones I entered were those of the Squirrel Claws adaptation...gotta watch one's timesaving tricks. ...  Wererats have no real combat aces as yet and this would allow the wererat to use weapons, one of the great equilizers, in both rat and giant rat form. &nbsp;...  This series assumes there are only the two rat forms and the wording should be modified to limit this series to rat forms if more wererat forms are added, like the Mouse form I submitted. &nbsp;]]></content:encoded></item><item><title>Oceanrider Background</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-21T12:30:59-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2c56e1085efde3c4c997f3d26c4f9aae-78.html#unique-entry-id-78</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2c56e1085efde3c4c997f3d26c4f9aae-78.html#unique-entry-id-78</guid><content:encoded><![CDATA[The Oceanriders were a clan made up of marine oriented dragons whose clanholds were located deep in the oceans and seas of Grandilar. ...  Once per day as a 1/C action, Oceanriders may attempt purify a tainted water source by touch.


...Why should this card be in the game: (Required) &nbsp;&nbsp;With the merfolk and wereshark cards out, having a dragon clan that lives underwater seems appropriate for characters delving into more water involved games.
]]></content:encoded></item><item><title>phoenix brooch</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-16T16:51:08-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/97cd3c57f5d02856898577ae65cd06e1-77.html#unique-entry-id-77</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/97cd3c57f5d02856898577ae65cd06e1-77.html#unique-entry-id-77</guid><content:encoded><![CDATA[Any time the brooch is used, roll 2d6, on a roll of 2 the brooch crumbles to dust. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Everyone else has one, even the wererats who have no cards to put in them. &nbsp;  This would also be an item that the phoenix could use in form, which is why I put a higher cost on it than the other brooches.
]]></content:encoded></item><item><title>Practiced Archer</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-16T16:35:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/2c2424db650c789e7b348abc47377614-76.html#unique-entry-id-76</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/2c2424db650c789e7b348abc47377614-76.html#unique-entry-id-76</guid><content:encoded><![CDATA[This function only applies when dealing ranged damage of some kind, may only be applied to attacks made on or after their initiative number.


...Why should this card be in the game: (Required) &nbsp;&nbsp;Right now the way archers are built they are so strapped for independents in a round that they can't get their damage high enough to break defense in a lot of fights at cons and such. &nbsp;  If the average defense of a mob is 30 the attack damage of a Unicorn with a bow is 10 (Cor) + 6 (Bow +Master) + 6 (Bloodkin Way) +12 (4 Unicorn Agility) = 34 Damage. &nbsp;30 defense is not that high is a high card point game (250+) and on average the archer does 11 damage with an arrow. &nbsp;]]></content:encoded></item><item><title>Dazzeling Horn</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-16T16:31:39-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0b9c9d3e0920e4cce687c4aff9abbad5-75.html#unique-entry-id-75</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0b9c9d3e0920e4cce687c4aff9abbad5-75.html#unique-entry-id-75</guid><content:encoded><![CDATA[+WIS causes one target to completely stop for the remainder of the round to gaze at the light. 

...Could set up a target for other characters brining out the utility side of the unicron, or dazzle as a make it independent to set up for a critical strike! &nbsp;  Unicorns are marvelous creatures anyway...adding another dazzeling aspect may cause even the most evil to stop and appeciate the beast, even if just for a moment.
]]></content:encoded></item><item><title>Horn of Light</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-16T16:30:42-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/afb2b538086ed291d1d7689ce0c80b00-74.html#unique-entry-id-74</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/afb2b538086ed291d1d7689ce0c80b00-74.html#unique-entry-id-74</guid><content:encoded><![CDATA[The tip of the Unicorn's horn glows with a soft light illuminating a 250 foot radius around the horn. &nbsp;


Why should this card be in the game: (Required) &nbsp;&nbsp;There should be more "Horn of" cards for the unicorn. &nbsp;...  A Horn of Light could be the product of a unicorn altering a horn of death down to just a glow.
]]></content:encoded></item><item><title>Disease resistance</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T22:29:39-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/07d877b4427e26c14ab199735bd02b82-73.html#unique-entry-id-73</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/07d877b4427e26c14ab199735bd02b82-73.html#unique-entry-id-73</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;If we are going to have diseases, cards like this should exist. &nbsp;  Eating people is a good way to spread disease, so it makes sense that Vorn would have developed some resistance, especially to tox since they eat warpspawn. &nbsp;  The case could be made for a universal card, maybe a boon, or possibly a vermite anchor.
]]></content:encoded></item><item><title>head butt</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T22:28:23-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/a40eb2d0530ea6d388e0b71cdc3945ca-72.html#unique-entry-id-72</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/a40eb2d0530ea6d388e0b71cdc3945ca-72.html#unique-entry-id-72</guid><content:encoded><![CDATA[User takes d6+2 subdual damage unless in a form with horns or wearing a helmet.


Why should this card be in the game: (Required) &nbsp;&nbsp;Originally meant as a Vorn card, but I don't think we'll be seeing a Vorn set so let's try this as a universal. &nbsp;  It's fun to run up and conk someone with your antlers. &nbsp;]]></content:encoded></item><item><title>Merfolk Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T22:27:16-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b1fbe2adf2a9682ccb0a42e5d3d9b249-71.html#unique-entry-id-71</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b1fbe2adf2a9682ccb0a42e5d3d9b249-71.html#unique-entry-id-71</guid><content:encoded><![CDATA[Card Stats: (Required) STR +1 COR 0 DEF 0 SPD +1 WIS 0 HP 0 CAP 0


...Drains 1 Ace card for every 6 hours spent out of water. &nbsp;


Why should this card be in the game: (Required) &nbsp;&nbsp;Dragons had to get underwater somehow for that dragon's blood to get down there...hmmmm....]]></content:encoded></item><item><title>Extra Attack</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T22:26:04-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/25d8238094eda995fd6151ee727b821d-70.html#unique-entry-id-70</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/25d8238094eda995fd6151ee727b821d-70.html#unique-entry-id-70</guid><content:encoded><![CDATA[If this character's action is used to make a ranged or melee attack, they may make one additional ranged or melee attack this round. 

...You can take a bunch of dual strike cards, yes, but it seems like an innate ability to just attack twice in a round would naturally come. &nbsp;...  If I want to cast a 1/F spell, I can't also attack...it's only when I make one attack do I get to make another. &nbsp;]]></content:encoded></item><item><title>Sharpshooter</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T22:24:44-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0304a0e500cfecc96ed741c604aa5633-69.html#unique-entry-id-69</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0304a0e500cfecc96ed741c604aa5633-69.html#unique-entry-id-69</guid><content:encoded><![CDATA[Card Stats: (Required) STR 0 COR +2 DEF 0 SPD 0 WIS 0 HP 0 CAP 0


...Attach to a weapon mastery that increases COR to add an additional 2 COR to ranged combat rolls with that weapon. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Make a character particularally good at one ranged weapon. &nbsp;]]></content:encoded></item><item><title>Spell Trap</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T08:43:32-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/732d548552664a4ae196ef8874c29ff8-68.html#unique-entry-id-68</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/732d548552664a4ae196ef8874c29ff8-68.html#unique-entry-id-68</guid><content:encoded><![CDATA[This card is cast along with a spell that does damage on an item. &nbsp;  The spell must be of a type that you have a magic mastery in. &nbsp;  When the item is touched, the spell is cast on the person who disrupted it draining this card and the spell. &nbsp;]]></content:encoded></item><item><title>Disarm</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T08:42:28-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/cf29596243557eb82765c888cddd92d5-67.html#unique-entry-id-67</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/cf29596243557eb82765c888cddd92d5-67.html#unique-entry-id-67</guid><content:encoded><![CDATA[GM determines how far weapon or item is thrown after disarm.


Why should this card be in the game: (Required) &nbsp;&nbsp;Mocha has opened me up to universals!


Other than a couple specific weapons, there is no card that does this yet.
]]></content:encoded></item><item><title>Melee Supremacy</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T08:41:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5e57a425ba62b28379dc671c0ff89932-66.html#unique-entry-id-66</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5e57a425ba62b28379dc671c0ff89932-66.html#unique-entry-id-66</guid><content:encoded><![CDATA[When this card is taken, you must choose one weapon mastery you have to apply this bonus to. &nbsp;

...I've noticed that at a certain point most fighter type characters end up with almost the same stats even if they got there a different way. &nbsp;  Cards such as this, and the defender weapon master card and the focus cards could specailize characters more.
]]></content:encoded></item><item><title>age change</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T08:41:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/80fffeb6801cea5b11b767006f4c646b-65.html#unique-entry-id-65</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/80fffeb6801cea5b11b767006f4c646b-65.html#unique-entry-id-65</guid><content:encoded><![CDATA[The town council that would never listen to the teenager most characters are would honor the opinion of a 40 year old. &nbsp;

...But text for an incremental negative based on the number of years changed probably couldn't fit on the card. &nbsp;  As for the flaws, being ten years older wouldn't change your appearance enough, but six years younger might. &nbsp;]]></content:encoded></item><item><title>Skill Focus</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T01:49:49-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ad84658fbab9a41d6d0f18c65bc9d8f7-64.html#unique-entry-id-64</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ad84658fbab9a41d6d0f18c65bc9d8f7-64.html#unique-entry-id-64</guid><content:encoded><![CDATA[On gaining this boon the PC chooses a skill anchor such as Stealth or Hunting. &nbsp;...  The anchor chosen cannot be changed and cannot be a magic or combat mastery. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Again, one should be able to improve and specialize a signature skill.
]]></content:encoded></item><item><title>Spell Focus</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-04T01:48:57-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/1a94a6fe40eb12de1e38b108ff650163-63.html#unique-entry-id-63</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/1a94a6fe40eb12de1e38b108ff650163-63.html#unique-entry-id-63</guid><content:encoded><![CDATA[When the PC gains this boon he chooses one spell he can cast, and receives +3 bonus to all rolls involving that spell. &nbsp;  The spell must be from a school of magic that the PC has mastered and once chosen cannot be changed. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Masters of magic should be able to specialize and have a signature spell. ]]></content:encoded></item><item><title>Elethay&#x27;s Gift</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:30:22-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/4d1aeed5ab6d237b23b4f3977395e413-62.html#unique-entry-id-62</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/4d1aeed5ab6d237b23b4f3977395e413-62.html#unique-entry-id-62</guid><content:encoded><![CDATA[Instantly recover any two cards the PC has drained regardless of the cards re-charge rules. &nbsp;  This ace may only be used once per game session.


Why should this card be in the game: (Required) &nbsp;&nbsp;Because Meditative recharge hurts when you're almost out of of hp and need those healing aces you already used on your buddy...
]]></content:encoded></item><item><title>Elethay&#x27;s Grace</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:28:58-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6c2f098b2d409f54531594ee8e5be6f2-61.html#unique-entry-id-61</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6c2f098b2d409f54531594ee8e5be6f2-61.html#unique-entry-id-61</guid><content:encoded><![CDATA[Reduce the damage by one-half of one attack that deals magical damage, and then apply magic resistance if applicable. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;See Elethay's Agility


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Elethay&#x27;s Agility</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:28:13-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/72125cb6414f9cb7ccd5bb4a2be76368-60.html#unique-entry-id-60</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/72125cb6414f9cb7ccd5bb4a2be76368-60.html#unique-entry-id-60</guid><content:encoded><![CDATA[Reduce the damage by one-half of one melee or ranged attack that deals physical damage, and then apply defense if applicable. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Defense needs a way to improve at higher levels and it is nice to live thru those nasty surprises...


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Magical Fortitude</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:27:26-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f3a8fce413e7e4a406649a084967d7d4-59.html#unique-entry-id-59</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f3a8fce413e7e4a406649a084967d7d4-59.html#unique-entry-id-59</guid><content:encoded><![CDATA[The PCs mastery of magic granted him insights and stamina to resisting magical effects. &nbsp;  The PC gains a +2 to all contest rolls when defending against a spell. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Again, one should be able to get better...and learn more secrets of defending against magic.
]]></content:encoded></item><item><title>Weaponmaster&#x27;s Defense</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:26:44-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6d628b32f478a5344249d47cd61fd6ec-58.html#unique-entry-id-58</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6d628b32f478a5344249d47cd61fd6ec-58.html#unique-entry-id-58</guid><content:encoded><![CDATA[The PC gains the listed bonuses whenever using a weapon with which he has taken a combat mastery.


Why should this card be in the game: (Required) &nbsp;&nbsp;One should always be able to get better with one's weapon(s). &nbsp;


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Insightful</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:25:51-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/46fc924f8ad8ee0a01f41eb714a3d9bd-57.html#unique-entry-id-57</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/46fc924f8ad8ee0a01f41eb714a3d9bd-57.html#unique-entry-id-57</guid><content:encoded><![CDATA[Cannot be taken by characters of less than 200 card points.


Why should this card be in the game: (Required) &nbsp;&nbsp;Because you can't be too wise...


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Inspiration</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T23:24:55-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/50879637a185da4f605c06ae89ed880c-56.html#unique-entry-id-56</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/50879637a185da4f605c06ae89ed880c-56.html#unique-entry-id-56</guid><content:encoded><![CDATA[Allows the PC to swap one card for any other card of equal card points or less. &nbsp;...  This boon does not recharge for the rest of the game session once used.


Why should this card be in the game: (Required) &nbsp;&nbsp;Because swap cards may go away and these wouldn't and sometimes you need that card you stopped carrying because you almost never need it...
]]></content:encoded></item><item><title>Underfoot Evasion</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T17:41:02-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c9cdf2666df5fbf3d74350c9d2d99ba2-55.html#unique-entry-id-55</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c9cdf2666df5fbf3d74350c9d2d99ba2-55.html#unique-entry-id-55</guid><content:encoded><![CDATA[Play in any form to automatically evade one melee attack from a target at least three times as large as your current form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Seems like Black Bane has a rat problem from all the wererat card quotes!! &nbsp;...  This card would add to the sneaky side of the vermite easily allowing them to evade a stomping foot of a castle guard while in rat form...also can't hurt to have when fighting a madspawn bigger than a house! 
]]></content:encoded></item><item><title>Unknown Tongue</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T17:39:50-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/28057c9f848aa2df4d753ed28e28ceb9-54.html#unique-entry-id-54</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/28057c9f848aa2df4d753ed28e28ceb9-54.html#unique-entry-id-54</guid><content:encoded><![CDATA[They are unable to effectivly communicate verbally for a duration of 24 hours, afterwich the hex is removed. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Fill Hex slots. &nbsp;  Seems like a fun hex that could fill a stroy with fun and frustration.
]]></content:encoded></item><item><title>Hexed Item</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T17:38:53-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/235de4eb7746024c4c864953e04021e6-53.html#unique-entry-id-53</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/235de4eb7746024c4c864953e04021e6-53.html#unique-entry-id-53</guid><content:encoded><![CDATA[Success at +3 Hexes a particular item that the witch is touching. &nbsp;  The next person to touch that item takes 2D6 magical poision damage released from the item and is forced to drop it. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Fill Hex slots. &nbsp;]]></content:encoded></item><item><title>Hideous</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T17:36:55-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/de279a0c3ae8fba71f8d88b5f014de2b-52.html#unique-entry-id-52</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/de279a0c3ae8fba71f8d88b5f014de2b-52.html#unique-entry-id-52</guid><content:encoded><![CDATA[The ugly witch decides the handsome prince should get a taste of his own medicine for a day. &nbsp;...  Not to mention it would be very funny if a group of Valarians ran into a hag who hexed them with this on their way to convince some clanborn to join their ranks in a battle.


Could also be a striaght 2d6 v. 2d6 with no modifiers since it does have a long-lasting effect.
]]></content:encoded></item><item><title>Sense The Warp</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T09:02:44-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/710fea8c145e8dba8ac55c212d756931-51.html#unique-entry-id-51</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/710fea8c145e8dba8ac55c212d756931-51.html#unique-entry-id-51</guid><content:encoded><![CDATA[Success at +1+WIS allows the unicorn to sense if there are any warped creatures, madspawn, or warped items within 100 feet. &nbsp;

...Could be played in conjuntion with Sense Danger to check on what sort of danger...might work well with a Healing Pulse. &nbsp;  Could get general direction of a warped item if they believe they are within the vacinity of one. &nbsp;]]></content:encoded></item><item><title>Negate Magic</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-03T09:01:49-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/676652febfd0a434ef2da330b148cb7a-50.html#unique-entry-id-50</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/676652febfd0a434ef2da330b148cb7a-50.html#unique-entry-id-50</guid><content:encoded><![CDATA[Pegasai are the best natural magic dispellers in the game to begin with, so this would solidify that spot. &nbsp;  This card would make a pegasus even more clutch in a big battle with a necromancer or other spell caster. &nbsp;  Could buy a group of shifters an extra round or even turn the table on a potentially one-sided battle.
]]></content:encoded></item><item><title>Manrat Form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-02T22:01:06-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b211e6c599f332b5ae1f0ec341d0126e-49.html#unique-entry-id-49</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b211e6c599f332b5ae1f0ec341d0126e-49.html#unique-entry-id-49</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Wererat's to me always were man rat's like a werewolf being a man wolf. &nbsp;  Since Vermites are already man rats, it made sense to have them become giant rats or basic small rats. &nbsp;  This would allow the humble vermite to become somewhat of a rat ogre able to use weapons and terrify the locals. &nbsp;
]]></content:encoded></item><item><title>Onset of Nausia</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-02T22:00:14-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e141837e002eb753f616f68dda3be86e-48.html#unique-entry-id-48</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e141837e002eb753f616f68dda3be86e-48.html#unique-entry-id-48</guid><content:encoded><![CDATA[Success at +3 vs. +0 causes one target to become dizzy and naucious for D6 rounds. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Need for more Hex card ideas. &nbsp;  Hexes always seemed to be provide one with an undesireable and unknown physical effect that impares them or prevents them from doing something.
]]></content:encoded></item><item><title>Unexplained Failure</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-02T09:21:12-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/66ff7dd1c6d7cba2db7fa8791d8f4498-47.html#unique-entry-id-47</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/66ff7dd1c6d7cba2db7fa8791d8f4498-47.html#unique-entry-id-47</guid><content:encoded><![CDATA[Sucess at 2D6+3 vs. targets 2D6 causes the target to automatically fail their next contest roll. &nbsp;  If they are not required to make a contest roll before they sleep, the effect wears off.


...Ginger snickered from a far as her cooking rival got a taste of her blue plate special hex.
]]></content:encoded></item><item><title>Recognise Damage</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T23:28:21-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/47dc59e91da9fd7c73869cd9acc4aad3-46.html#unique-entry-id-46</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/47dc59e91da9fd7c73869cd9acc4aad3-46.html#unique-entry-id-46</guid><content:encoded><![CDATA[Success allows knowledge of types of damage one target has sustained, and if they are in danger of dying.


Why should this card be in the game: (Required) &nbsp;&nbsp;


Witches need to be able to deal with the correct issue when they go to help someone.
]]></content:encoded></item><item><title>Mend Damage</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T23:27:31-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/ccd376832bc376d4ef40366cef6d6fa1-45.html#unique-entry-id-45</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/ccd376832bc376d4ef40366cef6d6fa1-45.html#unique-entry-id-45</guid><content:encoded><![CDATA[Heals Poison, Disease, and Physical Damage.


Why should this card be in the game: (Required) &nbsp;&nbsp;Witches need a deep healing spell which can counter the natural effects of the world, like poison.


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Combat Boots</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T21:19:45-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/252aa7368a646deda31e0ac08da76d8c-44.html#unique-entry-id-44</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/252aa7368a646deda31e0ac08da76d8c-44.html#unique-entry-id-44</guid><content:encoded><![CDATA[Combat Boots add STR only to kick type attacks. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;An item that helps round out a characters gear.


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Sandals</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T21:18:42-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/740fad735a986e91fd540e0b8518a5e2-43.html#unique-entry-id-43</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/740fad735a986e91fd540e0b8518a5e2-43.html#unique-entry-id-43</guid><content:encoded><![CDATA[Sandals protect the feet from stones, sticks and other rough ground. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;When outfitting a character it would be nice to have footwear.


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Belt</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T21:17:03-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/74d003db72a67a3c0117a2fd6810347a-42.html#unique-entry-id-42</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/74d003db72a67a3c0117a2fd6810347a-42.html#unique-entry-id-42</guid><content:encoded><![CDATA[You may attach up to four Coin Purses, Belt Pouches, Herbal Pouches and other appropriate items. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Oddly enough the Belt is the Item from Crypt Crawl that I miss the most when I get back to DS.


I have read and accepted the Legal Stuff: (Required) &nbsp;&nbsp;yes]]></content:encoded></item><item><title>Gliding Adaption</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-08-01T20:05:26-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d37ce5a62e56c2298987af3e33e196c1-39.html#unique-entry-id-39</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d37ce5a62e56c2298987af3e33e196c1-39.html#unique-entry-id-39</guid><content:encoded><![CDATA[Skin folds morph from front legs to rear forming Flying Squirrel wings allowing Rat to glide level or down at 2 footed speed for up to 5 minutes. &nbsp;

...Allows gliding for escape and evasion, a theme I think is appropriate for the wererat. &nbsp;...  But Skyriders do ignore flight times, so they could soar subject to the GM controlled air currents...although there are Elementalists and their spells... 
]]></content:encoded></item><item><title>squeeze by</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-30T19:34:17-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/f8d80cc1c9e230c59c32ad8dc24631d1-37.html#unique-entry-id-37</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/f8d80cc1c9e230c59c32ad8dc24631d1-37.html#unique-entry-id-37</guid><content:encoded><![CDATA[Use with movement in wererat forms to allow the character to pass through any opening she can get her head though or wiggle out of bindings. &nbsp;

...Why should this card be in the game: (Required) &nbsp;&nbsp;Rats have flexible little bodies, the size of their skull is the only limit to what size space they can fit though. &nbsp;  Using this a wererat could squeeze under closed doors, or wiggle out of tentacles. ]]></content:encoded></item><item><title>Gnaw</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-30T19:32:53-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6b0627108c94029cd303e5a9c9c62fb8-36.html#unique-entry-id-36</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6b0627108c94029cd303e5a9c9c62fb8-36.html#unique-entry-id-36</guid><content:encoded><![CDATA[Play in vermite or wererat form to allow the user to chew through anything. &nbsp;

...Giant rats should be able to chew through just about anything. &nbsp;  Useful for removing ropes or manacles from prisoners to let them escape, creating doors to squeeze though, decorative carvings...plenty of opportunity to be creative. &nbsp;
]]></content:encoded></item><item><title>Courage</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-30T11:12:36-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/a36c7445edbae38972e7cff706007bac-35.html#unique-entry-id-35</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/a36c7445edbae38972e7cff706007bac-35.html#unique-entry-id-35</guid><content:encoded><![CDATA[Courage is not so easily given to a person, but brings forth the hope and faith that all things can be accomplished.   High WIS character will not benifit often from lesser Wisdom casters, because experience and logic can override hope and faith in situations. ...  If the result was Bravery reduces the result to a -1 on all rolls, while fanatic will totally nullify the fear completely. ]]></content:encoded></item><item><title>Dash and Strike</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:06:55-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/b357bdbef65d6b154ed76b4e8bcd8888-34.html#unique-entry-id-34</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/b357bdbef65d6b154ed76b4e8bcd8888-34.html#unique-entry-id-34</guid><content:encoded><![CDATA[User immediately gets a 1d6+3 Defense roll and must move up to 1/2 movement to engage in melee combat. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This allows a melee combatant to close the gap into combat while minimizing a ranged attack against herself. ...  If the opponet moves away from melee combat or is killed before the attack can be made, then the character is done for the round. 
]]></content:encoded></item><item><title>Evasion</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:06:05-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/49faa46e6c9106774397f43d37f8aff0-33.html#unique-entry-id-33</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/49faa46e6c9106774397f43d37f8aff0-33.html#unique-entry-id-33</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;Many encounters have started at long range, melee and short range needs time to close the gap with the enemy. ...  The restricted card types are not needed because the character is not moving in a straight line to avoid the ranged attacks and all actions are focused upon reaching the enemy.   The +1 DEF is the difficulty of the attacks to successfully damage the character presenting a difficult target. 
]]></content:encoded></item><item><title>Zig-Zag</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:05:16-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5f39abc09aa2aa2663f0c8838add20a2-31.html#unique-entry-id-31</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5f39abc09aa2aa2663f0c8838add20a2-31.html#unique-entry-id-31</guid><content:encoded><![CDATA[A success of 2d6+2+(1/2 SPD*)+(1/2 COR*) will allow the character to avoid the ranged attack. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;Ranged attacks have been unchecked for too long. ...  I used the 1/2 Stats rounded down for the reason of one is not the only one applied to accomplish this feat and it is not too easy to do. ]]></content:encoded></item><item><title>Gauntlets of Stone</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:04:33-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/101ec1285f2eaee57ea57229593e099d-30.html#unique-entry-id-30</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/101ec1285f2eaee57ea57229593e099d-30.html#unique-entry-id-30</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This is also to address the marked fall-off of Gargoyle offensive capabilities once they reach intermediate and higher levels.   Its meant to be used in the same fashion as Howling Frenzy, allowing a character with Dual Action and Hit Em Again to hit harder.   It has no SPD adds, and uses this trade off for more damage, thus staying in line with previously published cards.
]]></content:encoded></item><item><title>Stone Spear</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:03:42-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/4d36a461f859bbde70787112805f6c8d-29.html#unique-entry-id-29</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/4d36a461f859bbde70787112805f6c8d-29.html#unique-entry-id-29</guid><content:encoded><![CDATA[The gargoyle hurls a stone, which turns into a spear, a weapon that adds +8 COR to a ranged attack.   Stone Spears have a range of 200 ft. + 10 ft. per point of user&rsquo;s COR.


Why should this card be in the game: (Required) &nbsp;&nbsp;This is simply a boosted form of the Stone Daggers, and suggested in an effort to address the Gargoyle's marked drop-off in offensive punch in comparison to other characters once they crest to 150 and greater points.
]]></content:encoded></item><item><title>Obsidian Skin</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:02:45-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/c73630bbd7b288a3e4ddee7f092dbf4e-28.html#unique-entry-id-28</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/c73630bbd7b288a3e4ddee7f092dbf4e-28.html#unique-entry-id-28</guid><content:encoded><![CDATA[Played as an Independent on the character&rsquo;s initiative, and may be used only in a Gargoyle form. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;To help mitigate gargoyles' innate weak defences vs. magic which Amethyst Skin simply doesn't help with.   The bonus to stealth is to help with their low COR rolls to hide, which is contrary to the gargoyle legends.
]]></content:encoded></item><item><title>Underground Prowess</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:01:24-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/3f2fda9ad7eab8764a3085759c47bb63-27.html#unique-entry-id-27</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/3f2fda9ad7eab8764a3085759c47bb63-27.html#unique-entry-id-27</guid><content:encoded><![CDATA[User adds +2 to all non-combat rolls until she leaves underground environment.


Why should this card be in the game: (Required) &nbsp;&nbsp;This fills in the void not covered by Mountain Prowess, and fits the Vermites as presented.   Would be used by dedicated spelunkers, certain Dwarf clans, tunnel fighters, and Vermites (and I know a certain Vermite Gargoyle whom would likely use it)
]]></content:encoded></item><item><title>Urban Prowess</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T20:00:12-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/882f871a19b88a970ea9cc199d9a77d6-26.html#unique-entry-id-26</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/882f871a19b88a970ea9cc199d9a77d6-26.html#unique-entry-id-26</guid><content:encoded><![CDATA[Play while the user is in a village, town or city.   User adds +2 to all non-combat rolls until she leaves urban environment.


Why should this card be in the game: (Required) &nbsp;&nbsp;This card would be carried by characters whom are dedicated city dwellers, and simply isn't covered by the Scavenger cards.
]]></content:encoded></item><item><title>Prehensile Tail</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T19:59:18-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/a817018c8e3f5e5203a1d6dd2c1a8154-25.html#unique-entry-id-25</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/a817018c8e3f5e5203a1d6dd2c1a8154-25.html#unique-entry-id-25</guid><content:encoded><![CDATA[Assume it is strong enough to support the character&rsquo;s own weight, and supple enough for tasks requiring fine manipulation. 


Why should this card be in the game: (Required) &nbsp;&nbsp;This has been suggested by others time & again, and I think this version is as simple as it can get. ...  As Wererats will never get big forms, then its logical that they can simply make better use of what they already have.
]]></content:encoded></item><item><title>Going to Ground</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T19:58:21-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5cf5b6653d169b2271464e46a9cb93f6-24.html#unique-entry-id-24</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5cf5b6653d169b2271464e46a9cb93f6-24.html#unique-entry-id-24</guid><content:encoded><![CDATA[Experience has taught Wererats the best way to survive is to hide.   Play to add +2 to any Stealth or Hide In Cover rolls.


...Why should this card be in the game: (Required) &nbsp;&nbsp;The idea here is that Wererats survive by hiding, as is supported by other Wererat card text.
]]></content:encoded></item><item><title>Wererat Dodge</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T19:57:00-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e1ca2feea5de63b3935eb7dbfc7f10df-23.html#unique-entry-id-23</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e1ca2feea5de63b3935eb7dbfc7f10df-23.html#unique-entry-id-23</guid><content:encoded><![CDATA[Play to give an immediate Dodge action, in addition to the character&rsquo;s normal movement this round. 

...Why should this card be in the game: (Required) &nbsp;&nbsp;This would allow a Wererat or Vermite an extra dodge.   Note its not an extra movement, ala Tigrean Reflexes, so it cannot be connected up with such things as Crushing Blows and the like.
]]></content:encoded></item><item><title>Air Strike</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T12:08:32-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/d39f63438a04f967e46d1253042c6adc-21.html#unique-entry-id-21</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/d39f63438a04f967e46d1253042c6adc-21.html#unique-entry-id-21</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;This will allow the pegasus to make full use of it's greatest asset, which is flight. ...  I choose only a &nbsp;stat of +2 SPD for the reason of using other pegasus cards to help in the use.   The pegasus has been needing another type of ace to join it into the fight similar to the Dragon's Crushing Blow, but not using body weight to hurt the opponet. 
]]></content:encoded></item><item><title>Water Gait</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T12:07:38-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/5244540b6d3789d5068db4b44cceac15-20.html#unique-entry-id-20</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/5244540b6d3789d5068db4b44cceac15-20.html#unique-entry-id-20</guid><content:encoded><![CDATA[Use of 2 Independants, the unicorn is able to walk on water like it was ground.   If unicorn wishes not to move on the water, it cost 2 additional Independants.


Why should this card be in the game: (Required) &nbsp;&nbsp;This unique ability should be added to the unicorn arsenal to give them the ability to cross water in nature in a quick and easy method. ]]></content:encoded></item><item><title>Blend Into Nature</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T12:06:37-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6f38b40d0476966d38a006a9c55d8a4a-19.html#unique-entry-id-19</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6f38b40d0476966d38a006a9c55d8a4a-19.html#unique-entry-id-19</guid><content:encoded><![CDATA[Why should this card be in the game: (Required) &nbsp;&nbsp;The unicorn has been known through time to disapper in the wild of nature. ...  Unicorns needed to use it to prevent the early elven Necros from wiping all the unicorns out completely. ...  This an improved hide ability of the unicorn in the outdoors but not around structures such as dungeons, towns, buildings, etc.
]]></content:encoded></item><item><title>Blowgun Bandolier</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-24T12:05:35-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/78c145ff325ec3cf2beb645a73918501-18.html#unique-entry-id-18</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/78c145ff325ec3cf2beb645a73918501-18.html#unique-entry-id-18</guid><content:encoded><![CDATA[The magic pouch shifts with the wearer and holds 1 blowgun and 20 nicely separated darts.   It requires an independent action to get a dart out and load it into a blowgun.


Why should this card be in the game: (Required) &nbsp;&nbsp;Well, if you are a wererat with Cleaver Paws you want one as soon as you can find one...
]]></content:encoded></item><item><title>The Equilizer</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-21T22:03:40-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/e832a3eb3a28cfc868325a9719936089-17.html#unique-entry-id-17</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/e832a3eb3a28cfc868325a9719936089-17.html#unique-entry-id-17</guid><content:encoded><![CDATA[This magic clawed cestus has a blowgun in the grip that holds dart secure in melee.   It holds a One Good Shot and a Tigrean Savagry usable by wearer that refresh at dusk. 

...The claws extend from the knuckle loops and make the Tigrean Savagry 'work'. 
]]></content:encoded></item><item><title>Arrested Evolution</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-21T19:42:58-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/67d8eed100a7743c75777d41941453de-15.html#unique-entry-id-15</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/67d8eed100a7743c75777d41941453de-15.html#unique-entry-id-15</guid><content:encoded><![CDATA[This shifter only gains Bloodkin aces until flaw is removed by reaching 50cp and taking a Bloodline, Bloodkin Evolution and Form Affinity. 

...The idea allows one to play a shifting character from the beginning but not have to commit to a specfic shifter race until one wants to. &nbsp;...  I wanted to add wording to the effect of 'GM may waive the Form Affinity requirement for new players' since that does commit one to a certain development path and commits a boon slot, but of couse I ran out of characters. &nbsp;]]></content:encoded></item><item><title>Clever Paws</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-21T19:41:36-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/6e08dbcfd70b29b4e59fc0ea7ad908e8-14.html#unique-entry-id-14</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/6e08dbcfd70b29b4e59fc0ea7ad908e8-14.html#unique-entry-id-14</guid><content:encoded><![CDATA[My favorite visual for this is Reepicheep in The Chronicals of Narnia, but I began by wanting to get blowguns in the paws of Rats because it's the way sneaky cowardly puny folks with any sense would fight. ...  And weapons are an equalizer of sorts for them what insist that every character type should be able to fight...even little vermite wererats. 

...I originally proposed a half-rat form for this role, but it got lost in electronic oblivion and I like this modular wererat approach better. &nbsp;]]></content:encoded></item><item><title>Mouse form</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-21T19:37:23-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/71f4d96adc52ae38ac8765d79bbdb6fd-12.html#unique-entry-id-12</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/71f4d96adc52ae38ac8765d79bbdb6fd-12.html#unique-entry-id-12</guid><content:encoded><![CDATA[May not use or carry items over 1/4CAP except for magic items shifting with wearer.


...The brigand found himself holding an empty cloak...the vermite within was nowhere to be seen. &nbsp;  He failed to notice the tiny bump moving across the edge of the cloak laying on the tall grass... &nbsp;&nbsp;&nbsp;
]]></content:encoded></item><item><title>A Flick of the Tail</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-21T16:04:48-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/0b1f117192808d6a441c2af89ddc7499-11.html#unique-entry-id-11</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/0b1f117192808d6a441c2af89ddc7499-11.html#unique-entry-id-11</guid><content:encoded><![CDATA[Success on +SPD+COR vs target's perception allows the vermit's tail to covertly flick target to create a distraction the vermite may exploit if GM agrees. 

...He turned back to continue his lecturing of the little vermite begger on the errors of her ways...but she was nowhere to be seen...and his purse was empty...


A roleplaying card, but if someone came up with a creative way to use it in combat I just might give it to them. &nbsp;]]></content:encoded></item><item><title>Coin Purse</title><dc:creator>markharmon@mac.com</dc:creator><category>Dragon Storm RPG</category><dc:date>2010-07-14T11:41:50-04:00</dc:date><link>http://cryptcrawl.gameswemake.com/page1/files/751d1dfac29bed215ff2f206374102da-7.html#unique-entry-id-7</link><guid isPermaLink="true">http://cryptcrawl.gameswemake.com/page1/files/751d1dfac29bed215ff2f206374102da-7.html#unique-entry-id-7</guid><content:encoded><![CDATA[Card Rules (Limited to 240 characters): &nbsp;This purse holds 4 cap of coins, gems, rings, and other small items less than 1/4cap. 

...Based on the idea of the small item sack in that essay on capacity from the old website. &nbsp;  I always rather liked that essay for the most part and use a slightly modified version in my home campaign. &nbsp;&nbsp;]]></content:encoded></item></channel>
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